🚀 New in Evergine!
The React web template now uses Vite for faster builds and supports container-sized canvases for more flexible layouts.
Plus, we've added custom JSON serializers for easier data exchange between JavaScript and .NET.
Learn more: https://t.co/G5F2h6l1Bx
We're happy to share the Evergine 2025 stable release, featuring:
✅ Official Gaussian Splatting support
✅ Enhanced DICOM rendering
✅ Improved generative AI for 3D models
Discover more 👉 https://t.co/BdXBmiCzh9
#Evergine2025#GaussianSplatting#Dicom#GenerativeAI#gamedev
Mientras #GPT-4o, #Gemini, #Claude y #Llama lideran, llega #DeepSeek R1: código abierto, gran razonamiento y alto rendimiento a bajo costo. ¿Revolución o solo una alternativa más? 🤔
¡Descúbrelo en este post de @carnero! 👇
https://t.co/EFSlITJlO4
Ever used an e-commerce platform and wished you could visualize products from any angle using a 3D representation instead of static images. Or how much easier it would be to navigate using a 3D map?
In this article, we learn how by using #dotNETMAUI. 📖 https://t.co/yEprHKPve9
I often get questions about how to build apps with 3D content with .NET MAUI, if you are looking you have to check Evergine! #dotnet#dotnetmaui#evergine Great guest blog by @jorge_magic
https://t.co/6LwMtHHBcB
We are thrilled to announce a new Evergine stable version. Evergine is the first engine to offer official support for dotnet MAUI, enabling the creation of applications that combine XAML UI with 3D content and deploy them on Windows, Android, and iOS.
https://t.co/DHBD9G55BX
Today is release day! We are glad to announce that a new major version of #Evergine 2022.9.28 is available. A bunch of new features have been added and many interesting performance improvements using the latest advances in #dotnet.
More info here: https://t.co/YxNMjulWO2
Me he vuelto a animar y he creado un blog, creo que ya es la segunda vez, de momento voy a hablar de .NetMaui que es con lo que trabajo últimamente.
Os dejo el último post: https://t.co/VJntlX7XyF
We are happy to release #WaveEngine 3.3 preview (codename Prelude). It is the last version before we enter in a new period. It allows developers to start creating new 3D #WinUI 3 applications today! https://t.co/KrVbsv0Ik0
We are preparing a new sample based on #WaveEngine and #WinUI 3 to help companies add 3D content to their new apps. As soon as we release the new version we will publish it at: https://t.co/MorRtmYAkU
We are porting our #WaveEngine Wasm project type to @dotnet 6. Vanilla applications are not officially supported but we managed to create a layer on top of Blazor SDK and is works with great performance. Our colleague @carnero tells you more here:
https://t.co/hC9o8okvcC
¿Te has preguntado alguna vez a dónde van a parar los modelos de #ML una vez que han sido entrenados? 🤔
En la sesión Model Serving: A bridge between Data scientists and Engineers, lo veremos de la mano de @danysolism y @mrcabellom.👏
🔗 Track 5.
🕦 11:40 - 12:20.
#DotNet2021
¡Estás a tiempo de ir al track 5 a disfrutar de la charla ".NET 6: Un salto más en rendimiento" de la mano de Daniel Cáceres! 💥
🕙 10:50 - 11:30
¡Seguimos con la #DotNet2021! 🚀
@danielcaceresm#net6
Our colleague Daniel Cáceres, Technical Lead will also be speaker at #DotNet2021! 🤩
Only one week left for the most important tech event for the software development community! ⌛️
Get your free ticket! 👇
https://t.co/Zdm4o3pJfP
🧑💻@danielcaceresm
¡Estamos muy contentos de que nuestro compañero Daniel Caceres sea ponente en la #DotNet2021!🤩
¡Solo queda una semana para el evento técnico más importante para la comunidad de desarrolladores de software!⌛️
¿Todavía sin tu entrada?👇
https://t.co/Zdm4o3pJfP
🧑💻@danielcaceresm
WE´VE JUST PUBLISHED THE COMPLETE AGENDA OF #DotNet2021! 🚀
You can now access all the information about the event: talks, spakers, tracks and much more! 🤩
Discover all the talks you can enjoy and start planning your agenda! 🙌
https://t.co/kA93EJo5qO
You can now go to the #WaveEngine samples repository and try the new #dotnet demos: automotive, smart city UIIntegration and digital twin, the last one is a web based app based on #WebGL 2.0 and #WebAssembly:
Github repository: https://t.co/fZCuqa7z9n
#WaveEngine 3.2 preview is now available, you can install it using the launcher app.
✅New dynamic shadows system.
✅Particle System GPU based.
✅Scene code generation.
Read all about it here: https://t.co/rgGLvBd5Ji
Working on a new cascade shadow mapping technique for our directional lights on #waveengine, It is cool to see the dynamic day-night cycle in real-time on the editor.