Top Tweets for #waveengine
👋 Welcome Wave Engine Corp. to UST! Specializing in pulsejet engines for UAVs, Wave Enginge Corp. offer propulsion systems with high efficiency ready to revolutionize high-speed drone applications.
Discover more ➡️ https://t.co/50xqVSTjGb
#waveengine #technology #propulsion
#NEWS | Wave Engine Corp has completed a flight demonstration of its new Wave Engine, a jet engine with no moving parts, to power a UAV.
Read more at AviationSource!
https://t.co/50ztK03vYH
#WaveEngine #jetengines #aviation #AvGeek

How is the whole process of renaming a brand?
Find out in this post the process of #renaming an already consolidated brand, from the name to the #visualidentity, using as an example the renaming of our graphic engine #WaveEngine to the current #Evergine.
https://t.co/3j6nBT1TuP
¿Cómo Wave Engine pasó a ser #Evergine?
Analizamos todo el proceso que lleva renombrar una marca ya consolidada, desde el nombre hasta la identidad visual poniendo como ejemplo el renaming de nuestro motor gráfico #WaveEngine al actual Evergine.
https://t.co/LjxQikvANp
Hemos llevado nuestro motor gráfico Wave Engine a otro nivel y nuestro compañero @jcant0n te lo cuenta en este breve video.
¡#WaveEngine es ahora Evergine!
¡Sigue a @EvergineTeam y mantente al día de todas las novedades! 👀
https://t.co/VOcNNQ6Ep8
¿Cómo construir proyectos wasm completos de WebAssembly en .Net6?
¿Cuáles son sus principales ventajas?
¡Descúbrelo en este post!
@carnero, AI Reasearch Software Engineer en @WaveEngineTeam.
#WaveEngine
https://t.co/2W9E4o7wgo
¿Conoces la historia de #WaveEngine, nuestro motor gráfico para industria y negocio?
Descubre su evolución y mejores proyectos en este nuevo post.
Y en breve... ¡os contaremos la próxima evolución del motor @WaveEngineTeam!
#TransformaciónDigital #RA
https://t.co/dDk4dKktQm
¡La versión #WaveEngine 3.3 (Prelude) ya está aquí!
Incluye características nuevas y cambios internos que nos van a permitir mostrarte nuevas e increíbles características muy pronto. 👀
Descubrelo en este artículo de nuestro compañero @jcant0n. 👇👇
https://t.co/ssPO6DxjXy
We are happy to release #WaveEngine 3.3 preview (codename Prelude). It is the last version before we enter in a new period. It allows developers to start creating new 3D #WinUI 3 applications today! https://t.co/KrVbsv0Ik0

This is a small glimpse of the upcoming @OpenXR integration in #WaveEngine using @VulkanAPI
Vulkan API is always challenging and we are reasonably happy with the results 😇
Further steps will be adding support for XrActions and portable devices (Oculus Quest and similar)
#VR
En nuestro esfuerzo por colaborar entre el Equipo Mobile y Research, nuestro compañero @1Marcos2Cobena se ha encargado construir nuestro propio enlace .NET para el #MetalAPI de Apple.
¡Descúbrelo en este nuevo artículo!
#WaveEngine #NET
https://t.co/meLqR3N4fb
We are preparing a new sample based on #WaveEngine and #WinUI 3 to help companies add 3D content to their new apps. As soon as we release the new version we will publish it at: https://t.co/MorRtmYAkU
¿Quieres conocer las mejoras en el rendimiento y tiempo de carga en la web al ejecutar proyectos #Wasm "puros" en .NET 6.0?
En este artículo nuestro compañero Javier Carnero hace un análisis sobre ellas.
👨🏽💻@carnero
#NET6 #MonoWasm #WaveEngine
https://t.co/1zP22XN9CG
We are porting our #WaveEngine Wasm project type to @dotnet 6. Vanilla applications are not officially supported but we managed to create a layer on top of Blazor SDK and is works with great performance. Our colleague @carnero tells you more here:
https://t.co/hC9o8okvcC

I keep working on new Raytracing support for the next #WaveEngine release. I am testing raytracing soft shadow and in this test is possible to see how does point light radius affects shadow. #gamedev
We are working to integrate AMD #FidelityFX in the next #WaveEngine release. FidelityFX allows you to render complex scenes in FullHD or 4K with a good performance. In this case, I tested FidelityFX with FullHD 1920X1080 output resolution in an Nvidia RTX 2060. #gamedev

These days I am working on @OpenXR integration in #WaveEngine. This is just a glimpse of the new upcoming features that we are working on. We hope that OpenXR becomes our API standard in #VR and #HoloLens development with WaveEngine.
I keep working on #Raytracing support for the next #WaveEngine release. I implemented a raytracing ambient occlusion test using multiples rays per pixel 4, 8, 16, and 32 to check the performance in real-time and it's so good. #gamedev
In my spare time I have been testing #ImGui and integrating it with our #WaveEngine low level API. Really nice controls for such a small dll size, so I think it would be a great idea to make a native integration in our engine. Great job @ocornut and contributors.
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