Shigeru Miyamoto didn't play video games as a kid.
His love of exploring forests and caves inspired Zelda.
That's why Hyrule feels like a place instead of a product.
You know the other day i was thinking "i wonder why i was so neurotic about hating pop music as a tween" and seeing this im realizing 11 year old me was entirely correct
>They hated Halo 2 back then too.
Nah, you ain't gonna try that Empire Strikes Back revisionism here.
The most hate Halo 2 got was people were let down about the ending. Other than that the game was dubbed a masterpiece.
If you want the actual reason, here it is and it's as dumb as you think it is:
They're afraid a fully digital version of Warhammer 40k will kill the company. Why? Because, and I quote, "If you can fully play Warhammer 40k online, no one will buy the minis and play the game in real life."
Now I know what you might be thinking.
"But Bohemond, doesn't Tabletop Simulator having the whole of 40k modded in disprove this?"
Yes. It does. No one accused Games Workshop of having good ideas. 40k, the tabletop game, is incredibly niche. Mini collection is incredibly niche. More people read the books, play the video games, and do other things 40k related compared to collecting minis and playing the tabletop game. Tabletop Sim directly contributed to 40k's COVID era popularity boom. Being able to play the tabletop game online would be a huge boost to Games Workshop.
It also looks like they might be reversing course on this. Letting games like Battlesector and Total War 40k get more and more factions playable, TWW40k especially if it ends up like TWWH by the end.
That said, yeah. It's Games Workshop being averse to money and success in ways that make sense.