Started off and mostly ended off as an animation/vfx vertical slice, but I did manage to tie it together with the tiniest gameplay loop in the world, and sprinkle a few lines of plot on top so I'm very happy with it overall.
Full playthrough:
https://t.co/1nwRQoFvqP
I made 🥬Organish Seagreen 🥬 for #MechJam
Use the most logical method to clean up underwater cropfields:
A mech dual-wielding railguns 🔫🤖🔫
Play: https://t.co/e9NX5P57T8
#gamejam#gamedev#indiedev
My fully-narrated tiny story that pretends to be a townbuilder, the tinies, did pretty well in #KaijuJam despite being quite unfinished game-wise.
I'm especially delighted by #5 in Audio thanks to the narrator.
https://t.co/3BTIeQxqI6
#gamejam#gamedev#indiedev#indiedevhour
For #KaijuJam I made a fully-narrated city builder.
Well, a tiny story that pretends to be a builder game.
Well, a tutorial that has an ending.
Just #gamejam things.
the tinies:
https://t.co/3BTIeQxqI6
🤖🔊 [audio improves this video]
#gamedev#indiedev#indiedevhour
I'm not going to use any text in my #Kaijujam game,
so piles of resources are now narrated 🤖🔊
(along with being visually accurate if you want to count them yourself.)
#gamedev#gamejam#indiedev
[Audio needed]
Bread pile now works as a resource, along with rock and wood piles.
Next up, houses will generate the most precious resource:
Two peeps enter, three peeps leave.
Like the opposite of the Thunderdome.
#gamejam#gamedev#indiedev#madewithunity
YMMV, as I haven't extensively reprod this, having just fixed my own issue after an hour of turning things on and off mid-gamejam.
Hopefully it was something else specific to my particle system, and not just a global thing.
"Infinity" particle life is supported* in @unity (2020LTS), but on WebGL it may be considered an int overflow, which instantly nukes the game.
That was a fun one to debug because it only happened in browser.
* https://t.co/a5b43ZWSb2
#madewithunity#unitytips