After 5 years I started working on my new portfolio.
I'll share the progress through devlogs
👉 https://t.co/qrhf1Ed7Yk
Probably not a good idea since this first video took me days to make, but I'll do it anyway.
With each passing year it becomes progressively more obvious which games - particularly at AAA level - actually let their composers compose / exercise the full extent of their creative chops and which games have soundtracks that are focus-grouped/over-directed/music-supervised to within an inch of their life, often by people that aren't actually writing the music at all and don't truly understand not just the technical aspect of game music, but the very different emotional/brain function that happens because gaming is an active entertainment medium not passive.
That's not to say one approach or the other is better than the other, sometimes supervision and direction is necessary particularly in a time crunch, and there are plenty of excellent examples of some very well directed scores.
But the vast majority of successful and memorable game scores these days are a direct result of the composer(s) and his/her team being involved from the ground floor and being regarded as a core creative and not just a post-production creative. This is particularly important for new IP but applies across the board.
When you have that connective tissue between composer / music team + game, special things happen. If it's just production line music (follow instructions), it rarely results in high quality creative output, at best, something functional. Sometimes functional is all you need, but surely it's best to try and shoot as high as possible.
I feel like in 2024 this should be obvious, but there's still a lot more to be done at the dev level to have music feel way more connected to games.
We have so much *great music in games*, but we have far less *great game music*. The latter of which is music that is so closely synergized to the game that it is thus inseparable from the game itself. There is a big difference. The latter almost always happens within the scenario I describe above.
Of course exceptions on all sides to all this, but it's just a feeling I've had grow over the last few years.
Thoughts from other composers, developers, and players definitely welcome.
Our studio project, Kaizen, was awarded @fwa#SOTD earlier this week 🦋
The project was a labour of love for all departments - congratulations to the team and thanks as always to The FWA 👏
Take a look at the winning work: https://t.co/qod1ggVVvv
#FWA#awards#digitaldesign
This year @BoredApeYC are going back to basics, making sure the club is at the heart of everything they do and @makemepulse were lucky enough to come along for the ride.
Check out https://t.co/65DyokIABG
New work: Check out our new project celebrating ‘Rouge Dior’, the iconic lipstick from @Dior 💄
A beautiful narrative led digital experience to connect with audiences and invite them to discover more about the campaign 📸
https://t.co/5ewca9bRMu
#landingpage#diorrouge
🚨 New year, new me! 🎉
I just released a global update of my portfolio with new projects and new UX/UI.
↳ https://t.co/jIugBWrKsA
Thanks to @BichTramPh for dealing with my crazy ideas 🤩
I'm available now for assisting you with front-end dev work! See below 🧵
I generated magazine covers using @midjourney v6! The aim was to try out different art directions based on a common subject, to match them without using reference images. Just a prompt with Porsche. I promise, no real Porsche has been mistreated 🙈
Starting with i.D Magazine 👀
On the 85th Anniversary of Kristallnacht, we’re announcing our collaboration with @ClaimsCon & the @USCShoahFdn in partnership with @Meta@UNESCO & the @WorldJewishCong
Coming in 2024: an immersive XR experience providing a new lens to Holocaust education
https://t.co/yGV0xIEWMj
Want to see us at @sxsw 2024? 👀 So do we!
Presenting a panel between @makemepulse x @yugalabs, 'Web3: sparking an evolution in gaming & community building' 🔥
Head over to the panel picker & get voting!
https://t.co/LedHQnvqMb
#makemepulseatSXSW#YugaLabsatSXSW#BAYC#SXSW
Championing storytelling, experiences & community, @yugalabs is shaping the future of web3. Partnering on a new adventure, we created 'Dookey Dash’ in ‘The Trial of Jimmy’.
Get ready, this exclusive experience was only the beginning...
https://t.co/ONoXGaDH2d
#BAYC#gaming#web3
Meet the pack! 🎴 To better showcase our people and celebrate the talent that makes @makemepulse ace, we've updated our site with a brand new feature.
Explore our team cards now and poker-ound our fresh Who We Are Page. 👀
#celebrateyourteam#teamappreciation#whoweare