Misha's three-stage melee combo is a powerful tool for dispatching Youkai at close range. The second and third stages of the combo can be altered by inputting different movement directions during the combo (forward, side, etc.)
#screenshotsaturday#nightmareoperator#indiedev
CRUEL is a crunchy high-speed corridor shooter that plays like the demonic lovechild of Post Void, Anger Foot and Blood! https://t.co/DxRN1lKpj9
Gameplay video: https://t.co/JrfYlVR8Lo
by #gamedev@JamesDornanDev#indiedev#indiegame#gaming
Goodlands: a game about dinos digging up dinos
⛏️Find/clean fossilized dinosaur bones
🛻Explore a small curated map
🦖Customize your own dino
🆘Help townsfolk in need
📸Snap an awkward selfie or two
Check out the demo on Steam :)
I implement Silent Hill fog in my (real) PS1 game.
It's exactly the same technique that Silent Hill uses (reverse engineered it). It's pretty incredible, looks great and pushes PS1 to its limits. I'll write a blog post explaining how it works later. :)
For fun - and not having done new pixel art in a while - I made this mockup of a Zombies Ate My Neighbors sequel (that isn't Ghoul Patrol). I mentioned a while back that if I let myself just make a straight sequel to something that hasn't had one in a while, this could be one.
Fun Frog Fact:
My very cool 🐸frog videogame, Froggo's Adventure is now on sale right now among other cooler 🐸 froggy games participating in the #FroggySale.
To make sure my content is compatible with all web platforms and broadcast standards, I shoot at 18K resolution with an 80% action-safe margin on all sides.