No more trees blocking the camera. 🌲 This shader smoothly dissolves foliage around the player while preserving the shape of the leaves.
Original post: https://t.co/KxWZoonKhf
#unity3d#realtimevfx
ARCO IS OUT!
It's been 3 years of hard work from my team and myself.
Looking forward to sharing it with the world.
I hope at least some of the love we put into it gets spat out on the other side at you when you play it.
Textured splat, size jitter, color jitter, rotation jitter, camera facing, and screen-space flattening are all you need for some nice-looking SDF-based bushes. #MudBun#MadeWithUnity#GameDev#VFX
🚗Milo in the forgotten Land DX & Knuckles.
A bit of an envirement test, not so many assets but hopefully i can find time to make some this week!
All very #workinprogress
Also gameplay of me not speedrunning my own game.
#gamdev#ue5#SonicAdventureKirby3Dland2Battle64DX
I'm thrilled beyond words to announce that we've hit more 100k wishlists on Steam in just a single month!
I can't thank the gaming community enough for your incredible support. This milestone means the world to me, and I'm so excited for what's next! #gamedev#roguelite
Gm ☕️ Hope you have a great Wednesday! ☀️
'Casa de los Pintores' - my newest collab with @rudorfler and most likely the most detailed work so far is still out there waiting for bidders. 👀🔥
When a biotope is completely enclosed, without any holes and cannot grow any more, does it make more sense to refer to it as “closed” or as “complete”?
It's a trivial thing, but I can't stop waffling between the two.😔
#screenshotsaturday#gamedev#indiedev