More interactions and mechanisms! I'm working to recreate the real thing as closely as possible.
Using hinge joints, XR's grab interactable components + sockets here.
It's starting to leave the grey box stage! It's great to see lots of parts of a project coming together.
Using a mix of bits from the new Oculus packages, OpenXR and Unity's hinge joints here.
Been working on creating satisfying lever pulls, not as smooth as I'd like but it's progress. Unfortunately, you can't hear the audio or feel the haptics!
So I just got my hands on the new Meta Quest 3... I wasn't expecting to see the improvements so much and so clearly compared to its predecessor. Looking forward to developing on it👀
Going to try to keep this page updated more often!
In my project at work, I'm creating a VR greybox. To go along with this, I created a pre-game Instructions screen to invoke the player to stand up, it's inspired by the Nintendo Wii's wrist strap health & safety screens. Very happy with how it turned out.
An exciting announcement for Kilo at the Maritime Careers and Opportunities event today as part of International Shipping Week.
We're looking forward to supporting the maritime cadets of Ukraine by delivering innovative & accessible maritime training.
#LISW23#maritimetraining
I've been preparing a VR project to act a template for myself, and since I enjoy animation, I've animating some VR hands! And setting up a good Android dev environment!
It's been a satisfying process to do again, I haven't started a VR project in a while!
So… I finally got my first job in the industry! I’ll be working as Programming Dev at Kilo Solutions from September 1st, using Unity+C# to create Training products in VR. I’ll be their first internal dev and a key role in their company moving forward. I couldn’t be more thankful
The last month of my life has been so busy lately, personally and professionally, I really felt like I was fighting a losing battle.
BUT it’s finally paid off, and I’ll be sharing the news soon 🎉 keep pushing people it works out
@CasProWrestling Hi, I'm a graduate animator from Falmouth Uni. Would love to help out with animation on this game, I have a whole portfolio of wrestling animations and I have 3 years of dev experience within games, with experience in Unreal and Unity.
For anyone giving up hope from countless rejection emails
THIS WAS MY 64TH APPLICATION!
KEEP APPLYING!
Needless to say I was giving up hope too, but I am now apart of a wonderful group of people enabling me to put my games development skills into alternative areas of the world