Got some good news and some bittersweet news:
Good news is, the 5.8 Game Anim Sample update is live! It contains lots of new goodies, like character physics, multicharacter motion matched interactions, locomotion improvements, robust control rigs, and more!
The bittersweet news is, since UE5 is coming to an end, this is unfortunately the last planned update to this sample project...We had many hopes and dreams for it but sadly could not realize them all. Regardless, I'm still very proud of what our tiny team was able to build. This project exists solely because of the passion of our team who gave their spare time while supporting many other internal initiatives. It has not been easy, and in light of everything else going on at Epic its actually a miracle this project exists at all.
On the positive side, my focus will now be fully on UE6 and UAF, where I (along with many others who are truly some of the best in the business) are working hard to ensure that the future of gameplay animation in Unreal can succeed.
https://t.co/4w0vGZF5gv
I own and run https://t.co/pKxxbhPE3W: The Video Game Atlas mostly by myself for over 24 years, and it's amassed over 50,000 maps for over 3500 video games across almost 60 different platforms.
Yet, I always feel like many gamers don't even know what it is.
Do you use VGMaps?
The new Unreal Engine HMI Template just dropped with UE 5.8!
Designed for HMI professionals, it’s the lowest-friction way to evaluate or accelerate HMI development in Unreal Engine 🚙: https://t.co/SJkR1MX5bf
Hey Everyone. Our aim is to ship Early Access for UE6 by the end of 2027 and Blueprints will be supported in Early Access and the initial UE6 releases, but deprecated in the future.
Deprecation will mean a feature continues to be available without improvements, then is eventually removed. This timeline will be clearly communicated along with ways to migrate projects to Verse.
We recognize the value that Blueprints brought to UE4 and 5, but we strongly believe that Verse will become a more powerful and capable way to create game logic. We’ve already seen both experienced and new programmers create amazing things with Verse that would be challenging to do with Blueprints.
More details and conversations from us around this to come as UE6 Early Access approaches.
Unreal Engine 5.8 ships today with experimental MCP server support:
Your sources, your pipeline and your workflow—simply configure the MCP plugin and connect to any agent. Get familiar with the MCP server and the PCG Primitive Plugin today and see what teams can build together: https://t.co/cDITLWWv2F
📣 Communiqué
Le Syndicat National du Jeu Vidéo, qui fédère les entreprises du jeu vidéo en France, a pris acte du lien fait entre violence et jeux vidéo par le président de la République Emmanuel Macron, qui appelle à une étude en vue d’éventuelles interdictions.
Happy Holidays! Give yourself an extra little gift today and grab one of this year's free project samples🎁
Get animated with the A-COM Animation Sample, kick off your Sports Motion Broadcast Design learning or set sail on game development with the Parrot Game Sample🧵
Meet the new ComfyUI-Manager! ComfyUI-Manager is now officially integrated into ComfyUI.
New Manager UI highlights:
- Faster discovery + smoother extension management
- Preview nodes inside a pack before installing
- Install all missing nodes in one click
- Better dependency conflict detection
- Improved security scanning (malicious nodes flagged/banned)
- Better search (pack + node-level)
- Full localization
Just released a free Unreal Engine editor tool: Texture Channel Packer.
For solo devs who know texture packing but hate the manual time sink—simple drag-and-drop, packs grayscale into clean ORM maps. Zero learning curve.
Download: https://t.co/ktamcViszb
Save those hours. Finish your game sooner. Release it—let's play something great.
Open source on GitHub: https://t.co/wPLHibZcmP
#UnrealEngine
My coworker @ZhiKangShao just published the Level Streaming Hitching Guide, a huge resource on the things you can do to prevent hitches during level streaming.
Read it here: https://t.co/NIjbxPLVFa
Would be great to have them back because now it will confuse new users following previous version tutorials. Even the official Unreal tutorials use the starter content making them invalid.
Early Pre-Pro Steps to Project:
▪️Get idea
▪️Collect reference
▪️Go through all photo reference
▪️Mind begins to arrange all data
▪️Make lists of all assets to create
▪️Create top down-layout
▪️Start prototyping w/basic meshes to create initial layout
Off to a good start
We are officially taking Hunyuan 3D Engine global! 🌎
Responding to community demand and building on open-source acclaim, Hunyuan 3D capabilities are now launching globally to empower all creators and enterprises! This next-gen AI platform cuts commercial-grade 3D asset production from days or weeks down to minutes.
🎨Multimodal Input: Instantly generates from Text-to-3D, Image-to-3D (multi-view support), or Sketch-to-3D.
💡Pro-Ready Quality: Achieves industry SOTA with our new 3D-DiT hierarchical carving model, delivering a 3x boost in modeling precision (up to 15363 ultra-HD resolution). Seamless OBJ/GLB integration with Unreal, Unity, and Blender is standard.
☁️Commercial Access: The Hunyuan 3D model API is now available on Tencent Cloud International, enabling global enterprises to integrate advanced 3D generation into workflows for game development, e-commerce, advertising, 3D printing, and more.
New creators get 20 free generations daily on the platform. Enterprise API users receive 200 free credits upon registration. Start building now!
👉 Try the creation engine: https://t.co/B4C4MImOkS
🔗 Access the API: https://t.co/vyTbePx62v
Holy sh*t. We quietly put an enterprise form on our site, and in 2 weeks, 130 inbound requests came in. Average team size is 250. Zero announcements. Zero marketing.
To everyone who said open-source can’t make money: you’re out of your mind. Give us 2 years and watch us take this entire market.