@BombingDodongos@Whimsycotttt@CapsGotFixed@ZeldaGarf Ironically I dont even stan for TP. My same therapy comes from a physics bug in BotW. Wind bombing to travel feels more rewarding than any travel method in 3D Zelda and its not even intentional.
@Whimsycotttt@BombingDodongos@CapsGotFixed@ZeldaGarf I won't pretend to defend those sections, they're a major factor in whether I replay TP. All I will say is comparably, WW has the awful triforce shard padding. At least in exchange in TP you have a lot of the better dungeons in the series.
@CapsGotFixed@ZeldaGarf >wind waker song encores/wind changing
>10 minute autopilot sailing loading screen
All to make it to a dungeon with more tedious command song playing and "press A now" combat.
Music is good. I'll give it that. TP clears otherwise
@Cutegeode15@PlipThePlop SotN is where it is because it still clears. Where it lacks QoL of modernity it makes up for with quality and variety. Aria of Sorrow not far behind.
@Xingu1arity_ People mistake the time it took to complete puzzles(tedium) with difficulty in OOT/TP. The water temple isn't hard its grating on memory and patience.