@waypastame@NINtendo_maya Unfortunately not really. Google sheets aren't indexed in search results. I believe there is a work in progress website version though.
@waypastame@NINtendo_maya This list is quite inaccurate and not kept up to date. I'd recommend CSR instead for a similar resource. https://t.co/7E47A0QltU
@cyber_koi@GafieldStan@Steammoch He'd rather work on creating his art in the first place rather than figuring out how to translate it to a language he doesn't speak. I don't see any issue with that.
@GafieldStan@Steammoch Plenty of official translations of other media have issues like that. It's exactly those sorts of issues that are why toby wouldn't want an official translation that he wasn't directly involved in.
@CowsRBeautiful@bathilra@PJiggles_ Sure and having HP be specifically lowered for a certain section can be cooler. But making it decrease over the course of the game in a game like zelda just doesn't work.
@CowsRBeautiful@PJiggles_ Just doesn't make sense in terms of progression. You can make later enemies deal more damage so that you still can't tank as many hits as in the early game. But actively making the health bar lower is an awkward way of presenting it.
@TheRedGoner@hantaz1231 There's a big difference between a badly made official product that is being sold and a fan translation that somebody knows is unofficial before playing it.
@OnlyWaifu@TheNerdJesus No I'm sure plenty of people played the game without paying much attention to stuff. The set of knowledge would be different sure. But I wouldn't say having played it guarantees having strictly *more* unless you were actually trying to.
@dillonwithit1@footbirl@rowanfornow Why would a casual player getting frustrated and stop playing because they couldn't access the nether? Wouldn't they just keep doing other stuff in the overworld?