@ThomasStewartW has released his indie games.on every major platform. I asked him if more Indies should do the same.
#gamedev#INDIE_DEV
https://t.co/gQLvP7ThP1
"I think incremental games have a visualization problem. Watching numbers go up isn't that exciting. What if your progression looked like an RTS battle getting bigger and bigger instead? How Goblins for Good became an incremental RTS." @HolyCowCreates
https://t.co/cwLpghCGlj
@thomasbrushdev I'm hoping it's the opposite actually. With AAA in crisis there is a real opportunity for games that are well made with longer dev cycles like Twisted Tower to fill the gap.
"Your first game's biggest job isn't making money. It's earning trust." "If you want to make games for a living, you have to think about your long-term reputation. Players have to trust you enough to follow you from game to game."
@HolyCowCreates
Full: https://t.co/cwLpghC8vL
"I got tired of seeing the same upgrade tree in every incremental game."
"After a while you stop reading the tooltips. You just click whatever you can afford because your choices don't actually matter." @HolyCowCreates
Full Convo: https://t.co/cwLpghC8vL
"Community is one of the biggest competitive advantages an indie developer can build."
"Part of the reason StarCraft 2 became the game I sunk ten thousand hours into wasn't just the game—it was the community." @HolyCowCreates
Full Convo: https://t.co/cwLpghC8vL
"My goal for this game is to release it with a Steam page for my next game already up... so I can translate some of the momentum into the next project." @HolyCowCreates
Full Convo: https://t.co/cwLpghC8vL