Monsters Can Cook!
Demo v. 1.1.0 is out!
You were a bad person in your past life, and now you'll have to work as a junior chef even after death.
Buy questionable ingredients, cook for guests, and improve your skills until your restaurant gets five stars!
#indiegame#game #DemoMonday #demo
Monsters Can Cook!
Demo v. 1.1.0 is out!
You were a bad person in your past life, and now you'll have to work as a junior chef even after death.
Buy questionable ingredients, cook for guests, and improve your skills until your restaurant gets five stars!
#indiegame#game #DemoMonday #demo
Today is the day of small fixes!
After testing the first star of the restaurant, when the difficulty increases.
- The resources that can be collected also become better in quality.
- Corrected the balance when a dish with many components should cost more or the same as these components.
- Improved balance so that the first orders in the first days are not so heavy
#indiegame #indiedev
Want to see how testing works?
I use a special console:
- to increase the speed by 4x.
- set the next level of restaurant difficulty.
It turns out that the submitted order doesn't have a bonus from difficult recipe.
I'll test this through a unit test.
#indiedev#gamedev
Yesterday was a tough day.
- Victor found a bug!
- The main game has the latest changes from the demo.
- Improved the balance between cheap and high-quality merchants.
- More unit tests for math!
#indiedev#gamedev
Code refactoring day!
Now that the demo version is stable, it's time to clean up the code in main game.
Here some screenshots from game, maybe you want give it a try
#indiegame#demo#indiedev#gamedev
Today the true human being Victor made a visit and tested demo.
When I was sure what it is not possible - he found a bug in no time... ๐ญ
Already fixed and delivered!
#gamedev#indiedev
A small gameplay improvement.
When the restaurant achieves a new star, the quantity and quality of daily ingredients will change.
Will be added in demo 1.2.0
#indiegame#indiedev#gamedev#devlog