@iicookiecreamss@chipndip123@thee_neon@blameurnom24 to say that she wasn't supposed to be a carry is completely disregarding how we got from point A (mage mid seraphine) to point B (shieldbot enchanter slop)
seraphine shares more similarities with mages like lux (mages with 1 shield ability) but u dont see lux getting these nerfs
@iicookiecreamss@chipndip123@thee_neon@blameurnom24 except she WAS supposed to be a carry, she was a mid lane mage on launch and was designed for mid lane
instead riot has adjusted her kit several times to make a mid-lane artillery mage kit with a shield/heal ability function as an enchanter when she works better as a carry-
Patch 26.18 Preview!
We're very quickly approaching Worlds (on 25.20).
Rageblade
- In 26.14, we re-scripted Rageblade and it changed the trigger for Phantom hit from 6 to 7
- We're making a small adjustments to Rageblade itself to give a bit of power back and to some of the disproportionately affected champions (eg. Master Yi)
Cassiopeia
- Cassio has been strong, especially at the higher levels of play every since Deathfire Touch was re-released
- Since then, she's been one of the most present picks and Pro Play due to her strong laning ability
- We're looking at some power neutral adjustments to Cassio, because her regular play power level is a little on the weaker side for average players
- We're taking some power out of her early game power and moving it into more scaling power, so that she doesn't win lanes so reliably, even if she's missing Q's
- We still want to maintain her strong laning ability though
Seraphine
- For several patches now, Seraphine has been in the Top 3 on our regular patch frustration surveys
- She's also one of strongest pairings in Pro Play with Ashe
- Overall, we think a nerf here is reasonable
- We acknowledge there are some Seraphine mains who won't be happy about a nerf and that we can't serve all of her audience simultaneously
- Her Support playerbase has been the most popular, despite her power level and so that's where we will continue to support her primarily
- Where we can get Mid and Bot to be powerful and satisfying given ^, we will attempt to do so
- That said, it's very difficult to thread the needle here and we run the risk of failing to meet the needs of any of her audiences if there are too many compromises
- I also wanted to address directly the nerf to her AP ratios on Q from several patches ago, as that's been a pain point amongst some in the community
- One of the ways we need to balance Seraphine in the farming roles vs her support is through her AP ratios and the Q ratio is one that drives her power and total damage output there, especially given the Q reliability adjustments made of late
- When Seraphine is able to land her Q's at max multiplier (which in lane is quite frequent), it can hit 1.4 AP ratio which we think is reasonable
- The Q damage overall is higher than E and so for now, we feel comfortable with the change (this isn't set in stone however, and there are always improvements to her to be made)
More on other champs tomorrow
what else is there to nerf for seraphine as if shes not busted rn bc of imperial/rylais rn fml
if she has 30% ap ratio on her q iβm throwing in the towel and quitting istg
Patch 26.18 Preview!
We're very quickly approaching Worlds (on 25.20).
Rageblade
- In 26.14, we re-scripted Rageblade and it changed the trigger for Phantom hit from 6 to 7
- We're making a small adjustments to Rageblade itself to give a bit of power back and to some of the disproportionately affected champions (eg. Master Yi)
Cassiopeia
- Cassio has been strong, especially at the higher levels of play every since Deathfire Touch was re-released
- Since then, she's been one of the most present picks and Pro Play due to her strong laning ability
- We're looking at some power neutral adjustments to Cassio, because her regular play power level is a little on the weaker side for average players
- We're taking some power out of her early game power and moving it into more scaling power, so that she doesn't win lanes so reliably, even if she's missing Q's
- We still want to maintain her strong laning ability though
Seraphine
- For several patches now, Seraphine has been in the Top 3 on our regular patch frustration surveys
- She's also one of strongest pairings in Pro Play with Ashe
- Overall, we think a nerf here is reasonable
- We acknowledge there are some Seraphine mains who won't be happy about a nerf and that we can't serve all of her audience simultaneously
- Her Support playerbase has been the most popular, despite her power level and so that's where we will continue to support her primarily
- Where we can get Mid and Bot to be powerful and satisfying given ^, we will attempt to do so
- That said, it's very difficult to thread the needle here and we run the risk of failing to meet the needs of any of her audiences if there are too many compromises
- I also wanted to address directly the nerf to her AP ratios on Q from several patches ago, as that's been a pain point amongst some in the community
- One of the ways we need to balance Seraphine in the farming roles vs her support is through her AP ratios and the Q ratio is one that drives her power and total damage output there, especially given the Q reliability adjustments made of late
- When Seraphine is able to land her Q's at max multiplier (which in lane is quite frequent), it can hit 1.4 AP ratio which we think is reasonable
- The Q damage overall is higher than E and so for now, we feel comfortable with the change (this isn't set in stone however, and there are always improvements to her to be made)
More on other champs tomorrow
Israel is still murdering children in Gaza.
Israel is still murdering children in Gaza.
Israel is still murdering children in Gaza.
Israel is still murdering children in Gaza.
Israel is still murdering children in Gaza.
Israel is still murdering children in Gaza.