@kilicdarogluk Burayi eşin,cocuklarin,dostun,akraban okuyordur mutlaka onlar senin kulagina fisildasin. Sen bir HAİNSİN ve topraga bu sifatla gireceksin.
İzmir Karsiyakada bu sicakta 2 saattir elektrik yok. Bunun kasitli olarak her gun farkli bolgelere uygulandigini dusunuyorum. Kimseye de ulasamiyoruz. İnsan degilsiniz! @gdzelektrik
GAME PASS: SEASON 0 🎮
Mint is LIVE on @MagicEden 🪄
Unlimited, Free Open Edition. No WL, Just Maximum Fun.
LOG IN and mint to LEVEL UP: https://t.co/sQImXoWLHf
GPUnet’s Road to TGE Campign is LIVE.
This campaign will distribute a portion of the upcoming $GPU token supply to early contributors—based on GXP earned from completing quests.
🔗 https://t.co/BJdUfAEGYp
Join the journey. Earn rewards. Get ahead.
he’s got the mullet
he’s got the badge
and he’s all out of bubblegum
mullet cop 'the game' is the newest title published by @uprising_labs and he’s crashing into @somnia_network like a shopping cart with a death wish
keep the peace or watch it burn
https://t.co/G4ulcbfHkK
Dark Table CCG 🤝 @Somnia_Network
Dark Table CCG has been accepted to the @dreamcatalysts accelerator program.
Full details shared in the official Discord:
https://t.co/0i0t7zasEf
💥We’re teaming up with an insanely fast EVM Layer 1 blockchain designed for web3 games, metaverses, & NFT ecosystems!
Sequence x @Somnia_Network are making it easier than ever for devs to launch scalable, immersive experiences that players LOVE 🎮
👇
https://t.co/p3BJFdZpRI
🌟 Taker Mainnet Digest
On January 2nd, we proudly launched the Taker Mainnet and lite-mining, unveiling an open incentive network that empowers users.
During this period, we achieved remarkable milestones.🧵👇
Developers have a major problem with infrastructure right now:
❌ $150k startup costs
❌ Months of setup time
❌ Endless maintenance
But the real issue?
All that custom code and tools you build stay locked in your project.
We built the marketplace to fix this.
Take the tools you make for your game - monetize them, share them, help other devs skip the hassle you went through.
What are devs sharing? Real infrastructure solutions:
- Custom LiveOps systems
- Unity-native backend tools
- Community features
- Player analytics
- Commerce integrations
Everything works natively in Unity with C#. Build your tool, test it in your game, put it on the marketplace. No extra platforms or languages needed.
The infrastructure runs on our decentralized network, so tools scale automatically. Devs get paid when others use their work, games launch faster, and infrastructure costs drop.
This isn't theoretical - studios are cutting development time by 85% and reducing costs by 70% using marketplace tools. Real numbers from real games running right now.
Want to see what tools are available? Or ready to share something you've built? Hit us up.
🚨 Panel Alert! 🎮
Beamable COO & Co-Founder @TrapperMarkelz joins industry leaders from @BethesdaStudios & @CloudImperium at the Live Service Gaming Summit in Austin on April 29.
🧠 Topic: Scalable Game Infrastructure
⏰ AM - AM
📍Stream A
They’ll explore: ⚙️ Architecting for scale
🌐 Cloud/server infrastructure
🧩 Game tech ecosystems
📈 Stability during player surges
Don’t miss it!