I've no issue of a problem of developers lifting mechanics/attributes wholesale from their favorite games - most tastemakers have often done so - but I think the problem arises where its inspirations are worn too tightly that it subsequently dilutes the game individualistically.
I wholesale agree with this sentiment but I admittedly think there's a delicate line between clear inspiration to downright mimicry, which could easily potentially lead to the downfall of an indie title in our modern age.
Clones and copycats are how very specific gameplay styles are freed from the clutches of a single franchise.
They're mocked at first, until they suddenly become their own subgenre.
@GAMMA_DREAMCAST Your absolutely correct. Her tiddies is more like the strangulation of said squabblin' cantaloupes desperately struggling not to split open the hammock.
Journey across Titans in an adventure enhanced for Nintendo Switch 2! #XenobladeChronicles 2 โ Nintendo Switch 2 Edition is available to play now!
Learn more: https://t.co/lHYdkC6Enb
His material for the intros of Namco X Capcom + the larger Project X series might genuinely be my all-time favorite work of his.
The way he effortlessly translated these characters with such looseness & panache for an equally punchy, explosive animation continues to inspire me.
Anyways yeah I love Xenoblade Chronicles 2. It was my second Switch game and the first game to make me cry. I chose Mythra. My favorite blades were Poppibuster and Floren cause I liked boys. And it's gameplay systems are still some of my favorites in an RPG. Please play it ๐๐๐
@RCXDready Not to channel my inner-Uncster but back in my day a shitty launch was enough to *kill* a studio. This new generation of players have been showing who they really are this year man ๐ญ
They calling him an idiot for having the gull to call out publishers releasing unfinished products to synergize with multimedia products as if we don't have a modern example of them doing it today with Avatar ๐ญ