Pixelart / Indiedev / 8bits / GB
Esp/Eng/Br
working on @Gravevania with @eduappleyard
I usually do drawings, illustrations, animations and small games.
Mina the Hollower is out!
I was going to just make a quick sprite, but I got a bit carried away and just ended up making a full on high-res mockup instead. Haven't even got around to playing the final release! Gotta fix that.
The Legendary Axe concept mockup. Research was tough. I have no connection to the game or the turbografx-16 whatsoever, but the final boss being a weird and unsettling merger of confused cavemen held together by an eldric mass was captivating.
#pixelart#ドット絵
I forgot to do this at the start of the year but here's some of my best work (personally speaking) of 2025 🎉
Hope you enjoy these as well as my future drawings!
This indie developer is making a deckbuilder where you have TWO decks (Combat/Exploration), affecting how to fight and how to move through the dungeons.
Do you like what you see of Shroom and Gloom?
Been quiet for almost two years. But the project is back, for real this time.
Working on it with my studio @Kilosaurus now. We are two on this, @lucascurci handles the code and game design, which makes the whole thing way more solid.
Weekly devlogs and regular dev updates coming right here.
First one dropping very soon !
Good to be back :>
Hello, fellow game developers. 🌷✨
I just wanted to drop by and say that I've been a little absent lately, as I've been working diligently on my Game Boy game.
I'm creating all the new scenarios, so I want to show you a little bit of the process.
#pixelart#indiedev#gameboy