@henningsanden Dynamesh Master plugin (it's free, or it used to be) was pretty good for this, it doesn't have a 'resolution' slider, you just tell it how many polys you want. I think it's in zbrush by default now?
https://t.co/h5Tcj1sBft
@odd_enough Not sure if it would help but there's a windows clipboard that keeps a history of your clipboard. If you press Win Key+V you can turn it on. I use it all the time for copying different transforms and going back to them
STRAY is coming to PS5 & PC in 2021. Wishlist on Steam now // https://t.co/hBMas6nTBq
Lost, alone, and separated from family, a stray cat must untangle an ancient mystery to escape a long-forgotten cybercity and find the way home.
This large condensed housing complex in the Zhongzheng district of Keelung city in Taiwan was left unfinished and abandoned many years ago - nature, however, soon reclaimed it. (All sadly now demolished.)
Analytical (aka 'faked') Fluid simulation and bubbles. The fluid motion is only 3 sine waves controlled by a Float controlled by an FInterpTo in the blueprint. The bubbles are entirely procedural voronoi noise injected with the sine waves using a lagged Float. #UE4#realtimeVFX
Sodas are cool ... but beers are better! As Belgian, I had to do a proper beer bottle simulation ... improving my #Alyx VFX reenactment by adding bubbles, foam, a better bottle model and some finetuning.
#madewithunity#shaders#realtimeVFX#VFX#gamedev#gameart
I loved the Unreal Engine 5 demonstration so I wanted to try and recreate a scene from it in #DreamsPS4. Two hours of Dreams sculpting from this evening.
Better quality here:
https://t.co/DhHCcEjvRa
#MadeInDreams@UnrealEngine
What is real time rendering?
In #RealTimeRendering 3D images are processed at a very high speed and a multitude of images combine to create what looks like scenes.
Born out of the video-gaming industry, it offers real-time interaction in #virtual environments. #rendering
Recompile SHOCKWAVES!
Now re-done in HDRP Shader Graph and fully controllable via global variables.
Here's a 60 sec video on how it works.
(Shader graph references in thread replies)
#madewithunity#gamedev
I did a lot of VFX viz dev on #Gears5 before leaving, got permission to post some of my favorite bits! Here I'm trying to show the awesome power of the Hammer Of Dawn, all animation is procedural using vertex shader techniques I already talked about #gamedev#realtimevfx#UE4