Box3D is now public & open-source. 🎉
We've used it as our 3D physics engine for the past year, for a Sandbox game where players can build whatever they imagine, or developers can build any game - Box3D handles anything thrown at it.
Open development like this makes games better for everyone. Congrats to @erin_catto on the release.
https://t.co/nfFPYHPL8M
Introducing Neural Dawn. 📱
Developed by Arm and Sumo Digital, Neural Dawn is a new project to deliver a production quality game, showcasing the capabilities of Arm Neural Technology in next-generation Arm Mali GPUs coming to Arm CSS for mobile later this year.
The first mobile game to use @UnrealEngine MegaLights. https://t.co/30HQ5apBbd
A new era for the Arm compute platform begins; we're making silicon. Introducing the Arm AGI CPU.
Designed for a new class of agentic workloads in the data center, the Arm AGI CPU delivers leading performance per rack with the scale and efficiency to match.
This marks a new phase for Arm. Now partners can choose IP, Arm Compute Subsystems or production silicon to accelerate AI-driven infrastructure.
#ArmEverywhere https://t.co/ejbyFyqUV8
The stage is set.
In 24 hours, #ArmEverywhere begins.
Hear what's helping shaping the next era of AI compute with Arm CEO Rene Haas. https://t.co/1ig0bV8AeR
🕙 10am PDT | March 24 | Live on X
🚀 Excited to share our latest work on Frame Advisor - a major upgrade to Vulkan capture!
This update integrates GFXReconstruct, enabling detailed Vulkan capture and analysis on Android.
👉 Read more: https://t.co/aHX3SvBHf9
#Vulkan#Graphics#GameDev#Android#Performance#Arm
Arm Accuracy Super Resolution (Arm ASR) reduces GPU load, improves power efficiency, and delivers stunning visuals to mobile gaming.
Get the free UE5 plugin on Fab and learn more from Julie Gaskin, Staff Developer Evangelist from the @Arm Ecosystem Team.
https://t.co/0a7iUDNbmX
What a great week at #GDC2026!
➡️@SumoDigitalLtd announced a collaboration with Arm to help bring PC-class gaming to mobile.
➡️Arm Developer Summit, sessions explored neural graphics, performance tuning, and practical ways to push mobile GPUs further.
https://t.co/gE3upi1A0Q
From neural graphics and upscaling to real-world performance tuning , one thing is clear: the future of gaming is built on Arm.
We had such a great time exploring the future with our partners and all of you at the Arm Developer Summit here at #GDC2026! 🚀
Mobile game development is defined by trade-offs: performance, power, thermal behavior and visual fidelity across devices.
At #GDC2026, the Arm Developer Summit will explore real production insights, neural graphics technologies and smarter upscaling. 🎮
https://t.co/cpPq8V80g1
Today, we're celebrating 35 years of Arm! 🎉
That makes us old enough to remember dial-up, and young enough to be at the leading edge of AI.
Arm technology touches 100% of the connected global population, with more than 325 billion chips shipped worldwide. https://t.co/PeMx3l52b4
Proud to collaborate with @unitygames on their new e-book: “The Ultimate Guide to Profiling Unity Games” 🎮
We helped integrate hardware tools like Arm Performance Studio and Streamline Performance Analyzer to help developers better understand runtime behavior on Arm-based platforms.
🚀 New e-book alert!
“The ultimate guide to profiling Unity games (Unity 6 edition)” is ready to download. Learn how to Get almost 100 pages of tips on profiling, memory management, and power consumption optimization.
🕵️ Learn how to pinpoint performance issues with the Unity Profiler, Profile Analyzer, Memory Profiler, Frame & Rendering Debuggers, Project Auditor, and more.
💡 Make informed decisions to set the performance budget your game needs, on low- and high-end devices.
Created in collaboration with Unity engineers and our partners at @Arm.
Download today: https://t.co/4d3gzXh3Um
#UnityTips #GameDev
📢 Mobile devs, get ready for a performance boost on matrix-heavy AI workloads with SME2.
Built into @Google’s XNNPACK and AI frameworks via Arm KleidiAI, now’s the time to make sure your apps use a supported stack to benefit - no code changes required: https://t.co/izBCjQ7V5📢 Mobile devs, get ready for a performance boost on matrix-heavy AI workloads with SME2.
Built into @Google’s XNNPACK and AI frameworks via Arm KleidiAI, now’s the time to make sure your apps use a supported stack to benefit - no code changes required: https://t.co/izBCjQ7V5p
The UK petition has passed 60k! While it's not as powerful as the EU initiative, it still has a chance. UK law prohibits omitting information which affects customer purchase decisions, you know, like how long you get to keep a game if you pay for it.
https://t.co/q7pNzilBf7
Profiling. Diagnosing. Fixing. Validating.
See how Arm Performance Studio helped the @godotengine team boost performance and slash memory bandwidth usage by 300x in their @VulkanAPI-based mobile renderer.
💡 Full blog: https://t.co/mmSGEG6ghW