@BaysideBebop Not the only way no no no, it works yes but if you change one little thing it can cause so many things to break and that's why when something gets fixed we end up with 10 more bugs on DBD π
This is kinda wrong, as you're supposed to program it in a way where it runs BOTH on Client and Server, and the Server would rollback if it realizes the Client is desynced; It's so sick when it works, but at its current state, the false flags happening more often than not makes using this pretty annoying
I DO NOT know why Roblox decided to mark this as fully released, as there's some bugs/features missing (ex. not being able to server side rewind to validate bullets, RemoteEvents not respecting BindToSimulation order, this camera bug, the game delaying your inputs no matter what unless you rejoin, etc.), but it's honestly such a cool feature that I wish Roblox put a little more time polishing
Is it ready for full production? Heck naw. But is it cool? YEP i glazed it wayy tooo much when it got announced, I was havin so much fun messing around with it and figuring out stuff, but it's not fully ready yet for actual production imo, but I'm excited for it
hey @rblxforsaken
my son is your big fan of the game forsaken. here are his drawings. He really want you to see them. his dream skin is milestone4 john doe can u pls give it to him he would be so appreciated!