@yanpei_cao This is terrific. I am exploring (with Claude Code) whether I can adapt this as a non-Cuda macOS app for my use. Will let you know how it goes. Thanks!
Before the rain, Fuente de Cibeles, Mexico City.
Gaussian splat from my Domebase360 app.
App contains ffmpeg, COLMAP, Brush training - one drop of the 360 video -> splat. No CLI. All macOS pipeline. Part of a complete workflow for planetariums. #fulldome#claudecode#agentic
Walking inside a 5,000 year-old Neolithic burial site, perfectly preserved in 3D. 🏛️✨
This is the Kleinenknetener Steine II in Germany - a megalithic site from 3500 BC. Thanks to Gaussian Splatting, you can now explore these ancient monuments with stunning realism in your web browser.
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Starting with Unity 6.4, the Web platform supports the Burst compiler with C# job multithreading. This greatly improves the performance of simulation-heavy tasks like this.
https://t.co/MYZPjDUW0p
A 360 video walkthrough in San Cristobal that I did in 2022 before I knew anything. Turned into a splat in my self-contained Domebase360 app. Then animated in the Domebase editor, and rendered as fisheye. It would have to be tilted up for a dome. #Xcode#Fulldome#Chiapas
@ReflctWillie Hmm. After giving it a single image, in a different location, it returned a single from two images previous , in that location. Remembered and brought it back. Is there a logic to its failures? Same thread eventually works?
@ReflctWillie This is terrific. I tried the prompt with photos (several times actually) but the subject(s) ended up different people. How do you maintain the same person as the input image?