@Blender 腱鞘炎と戦うデザイナー(治りかけ) The video includes this person’s work, but doesn’t mention their name — shouldn’t we show some respect to the original creator when making such content?
Ok Blender Community! I've merged my two light editor addons into the light editor. So now you have a button at the bottom that will let you switch back and forth from light editor to light linking editor. The light editor now has a bad ass light group editor. There is still an issue I can't fix so I can't submit it to the official extension thing for now but if you want it you can get it here as it still works anyways: https://t.co/G6qgIS0fw6
I will make a new video tomorrow to explain it all.
Enjoy! #b3d (0:11... I need more sleep)
The #b3d real-time compositor (Viewport Shading > Compositor > Always) allows you to check your values while you work. Use a constant color ramp for a notan study to find a balance. While you're there, use the alpha channel to check your silhouette.
The per pixel, material surface normals appeared to have been left out in the Eevee AO calculation for #b3d 3 but they can be included by enabling SSR.
The latency of the #b3d image editor jumps as you increase the brush size. One way to combat this is to disable anti-aliasing under the advanced brush settings.
Hey everyone!
After almost a year at Legion, I’m currently on the lookout for new opportunities, If you're searching for a passionate animator, feel free to reach out!
Reel: https://t.co/OlCpBP6ZDz
#animation#gamedev#3d#3danimation#game