Pipsmith is now live on the App Store 🎲
It's a dice roguelike. You take over Nan's old forge in a smithing town and work through a week of orders across four districts, with a boss at the end of each one and the Forgemaster waiting at the very end.
Every fight you roll five dice, keep the ones you like and fill the orders on the sheet, a bit like Yahtzee. Between fights you pick your road, buy charms at the market and forge new faces onto your dice at the anvil. Every run starts fresh with a new road to pick.
Over 280 achievements, a daily run and a weekly challenge with the same dice for everyone. Free, no ads.
@ThePrimeagen What fixed it for me: a short CLAUDE.md with the rules, a docs folder it reads first, and every job in its own worktree and branch. Mine slowed down when one session was trying to hold the whole repo in its head
@LeeWyattCorp I only recently launched my games so haven’t got enough sales data to say.
In a utility app I worked on the weekly subscription was the best seller. Right now I’m tinkering to find a working formula with games