What would take constant edits and sculpting outside of Unreal Engine 5.8, is more possible in-editor. The limbs have a "cartoony" proportion. Great stuff from #unrealengine#ue5#filipino#stylized
I'd like to say thank you to @UnrealEngine developers for the amazing changes in #metahuman mesh creator in UE 5.8 Preview. It's bridging the gap to create stylized characters in engine.
#unrealengine5#ue5
Would you like to be able to draw line art on any sort of data you want in Blender? Because with the Compositor Line Art addon I've been developing, that is possible! And you can adjust line thickness or detection thresholds per object, per material, or even with face corner attributes! (vertex colors.)
The nodes are now feature complete, and I'll be releasing an initial version very soon!