WebGPU = native grade graphics on the web
WASM = high-performance computation on the web
React = most popular used UI library
It will take some time but we'll eventually be able to build AAA games on the web
@NoujaimGiovanni@Blender@threejs it is using gltfjsx under the hood so yes, the file containing the scene is called scene.js. although keep in mind that when re-exporting the scene from blender it will be overwritten so if you want to add certain things i suggest doing it in another separate file
made this simple Blender add-on that exports and renders a @blender scene in @threejs. probably useful for testing lighting/textures while modelling assets for the web.
if anybody wants to give it a try, it's probably full of bugs and i need to find them.
So I created a 3D replica of my workstation (a part of my bedroom).
I wanted to see how it looks on the browser. I could use Three.js and make a project from scratch but here is a tool that lets you do so without leaving Blender.
Check it out. Smooth!
@Andersonmancini@Blender@threejs thanks! i agree. the idea of this tool is to be a non-coding tool that 3d artists can use to test 3d models. right now, artists are heavily dependent on developers to even see how their assets look on a browser, i hope this helps ;)
@wojciech_dobry @bruno_simon you can do that by coding a Blender script in python that does that automatically for you. I might be able to help you given that I have already done something like that. DMs are open ;)