glTF has released a series of videos for beginners to explain what is glTF. Learn about Clearcoat, Transmission and Volume with this YouTube playlist: https://t.co/0lI2vPIcyA
@JohnMcGarey Hi John, sorry I didn't reply to this sooner. The repository I made contains everything I could find of MegaBall these days, unfortunately. I didn't have version control back then. Still I'm glad to have as much as I was able to rescue from my old A3000 HD.
@garrettkjohnson Right. Not all glTF internals are intended to be directly user-facing. I always imagined this one would be a switch on the UI someplace in an editor. But when saving or loading a glTF file, we didn't want an extra bool to conflict with the thicknessFactor setting.
We've redesigned CesiumJS's glTF loader! The new architecture makes it easier to add new features like 3D Tiles Next metadata and instancing. @glTF3D
https://t.co/tovPnoD5HZ
The @playcanvas engine now supports the #glTF extension KHR_materials_iridescence. This means it now has support for 100% of ratified glTF extensions! 🎉
PR is here: https://t.co/o5H7mTREpr
@SheriffStone Slide 7 mentions you converted the chess set to glTF and other formats. Is the glTF version available online anywhere? Would it make a good sample model for showing MaterialX integration with glTF?
If you're attending SIGGRAPH and missed our PBR BOF, the recording is up! @abwood and I delve into light transmission and volumetric rendering in @glTF3D. https://t.co/4wlifhf0Q1