4 years ago today we launched Bonelab! Since then, millions of you have cut the rope, ventured into the lab, and responded to Jay’s call for creators.
While you’ve been creating, Jay’s been seeking the Boneworks team. They’re out there somewhere in the void, they must be.
GUNMAN CONTRACTS HAS OFFICIALLY LAUNCHED!
To celebrate, @2080Games has given us 5 Steam keys to give away, so we’re going to be doing a 48 hour giveaway for the chance to get a Gunman Contracts Steam key! (Separate from the SteamVR giveaway that we’re announcing with Steam Frame!)
To enter:
-Repost
-Wishlist Gunman Contracts on Steam
-Reply showing repost and wishlist
Winners will be randomized after the giveaway ends and announced on Saturday, September 12 at 10AM PT :-)
What do you want to see on this screen?
4 weeks from right now.
#SummerGameFest
Streaming live everywhere on Friday, June 5.
5p ET / 2p PT / 9p GMT
https://t.co/Hp7WuLagVk
Dying Light: The Beast is getting a free Restored Land update later this week that adds lots of free content, including a mode where you can literally restore the land back to the pre-zombie times. Full details: https://t.co/sP2DzZpl8Y
WATERPARKS - “ICE” ON SOUNDCLOUD NOW
WORKING ON THE OTHER STREAMING PLATFORMS TOO AND LOOKING AT OPTIONS FOR DONATING PROCEEDS, SIT TIGHT, CONTINUE SHARING RESOURCES AND STAY SAFE
https://t.co/lUuMW9RDtu
We are heartbroken by the loss of Vince Zampella, a creative leader whose work shaped generations of players and helped define what modern shooters and action games could be.
Across a remarkable career, Vince played a foundational role in franchises including Call of Duty, Titanfall, Apex Legends, and the Star Wars Jedi series. During his time guiding Battlefield, he led with care and purpose, always grounding decisions in what mattered most to the community and the long-term future of the franchise.
While his impact reached far beyond any one game or studio, we will remember Vince for how he showed up every day, trusting his teams, encouraging bold ideas, and believing in Battlefield and the people building it.
We are deeply grateful for his leadership, his generosity, and the care he brought to everything he touched, and we will carry that forward with us.
Vince was an extraordinary person — a gamer at heart, but also a visionary executive with a rare ability to recognize talent and give people the freedom and confidence to create something truly great.
I saw that up close while writing The Final Hours of Titanfall. I’ll always be deeply grateful that he trusted me to tell the story of the company’s founding. Even when it was difficult or uncomfortable, Vince never wavered in his commitment to honesty and transparency. He believed that the truth mattered, and he was willing to share it with the world.
Vince cared deeply about doing the right thing. And even while working inside large organizations, he consistently pushed to put players first -- to prioritize the experience, the craft, and the people who played the games.
He leaves behind an incredible legacy of work. I’ll miss our dinners and long conversations. And while he created some of the most influential games of our time, I always felt he still had his greatest one ahead of him. It’s heartbreaking that we’ll never get to play it.
I cannot believe I am writing this.
Vince Zampella, a titan of the video game industry, the co-creator of Call of Duty and co-founder of Respawn Entertainment, not to mention a dear friend, died in a car crash yesterday in Los Angeles.
The same mod being loaded in both Boneworks and Bonelab.
While this is in a near shippable state, we're still hard at work on 3 core physics features that we intend to progress on before releasing Boneworks and updating Bonelab.
It's not good enough yet, back in the oven.
It’s not as much WHO approached as much as WHY
The real culprit in all of this is clip culture, doing things that they know is kinda rude in order to get a viral clip, it’s the one reason many IRL streamers have a lot of fans but colleagues are weary of interacting with them