We opened up the Photon Discord.
Everybody can join, browse, and follow what’s happening in the Photon community.
No Photon account required to take a look.
Join here: https://t.co/N9VAtbs9xt
#photon#discord#multiplayer#sharethis
New Photon Quantum tutorial is live.
This one focuses on profiling and performance measurement: How to use the Quantum Graph Profiler, Unity Profiler and Task Profiler.
#PhotonQuantum#Unity#GameDev#Multiplayer
https://t.co/8Cp7AuWDvi
Almost every hit game released on the @Meta Horizon Store recently is multiplayer.
The same trend is happening on Steam.
As game developers, there's one clear takeaway:
LEARN MULTIPLAYER.
This Wednesday, I'll be hosting Multiplayer Foundations for Social VR as part of the Meta Horizon Start Program.
Instead of spending the whole session on slides, we'll do something different:
We'll jump into a live multiplayer game together, then open the Unity project and explore the fundamentals behind it—powered by @ExitGames's Fusion 2.1!
If you're interested in building Social VR or multiplayer games, I'd love to see you there!
📅 Register using the link in the comments.
#SocialVR #VRDevelopment #Unity3D #PhotonFusion #Multiplayer #GameDevelopment #MetaQuest #MetaHorizon
Photon Fusion 2.1 Stable is available now.
Read the full technical overview for all updates:
https://t.co/v6hybK3Xca
Try it out it and download now!
Via Docs: https://t.co/8n6HEJKqdT
Via Asset Store: https://t.co/Yfo2k54jkJ
#PhotonFusion#GameDev#Multiplayer#Unity
Built with Photon Realtime + Photon Voice, Escape Simulator shows how multiplayer infrastructure supports shared puzzle solving, co-op sessions and in-game communication without becoming the focus of the player experience.
#EscapeSimulator#GameDev#Multiplayer@PineStudioLLC
Demo Weekend incoming! ☀️🌊
Surfpunk is back from July 3–6 with new missions, new enemies, new islands, secret cosmetics, and more co-op chaos than ever.
Demo drops tomorrow at 10:30 AM ET!
🔗 https://t.co/6nsLTJgBtF
New dev story: @picomy built Bandit Trap’s physics-heavy 3v1 multiplayer with Photon Quantum.
Key takeaway: gameplay development felt close to local multiplayer, reducing networking overhead for a small team.
Read more:
https://t.co/rVOWzLwRCO
#gamedev#multiplayer#bandittrap
Get Atomic Picnic on @Steam Summer Sale! Now featuring a Major Update with 12 new Enemies and challenging gameplay!
Invite your friends to venture into the chaos of The Zone and enjoy a limited-time 30% off 🔥💥
Sneak peek: we’re stress testing Fusion MMO, a new Photon Fusion Shared Authority sample coming soon.
200 real connected clients.
Each driven by simple player AI generating live inputs.
Not simulated traffic. Real clients under real load.
More soon.
#MMO#Multiplayer#IndieDev
33 Immortals by @ThunderLotus has reached 1.0.
We covered the game on our blog last year, especially the work behind its 33-player multiplayer with Photon Quantum.
Seeing it fully released is a great moment. Congrats to the whole team. 🍻
https://t.co/5yMD2gFAiy
#gamedev
New Photon Quantum tutorial: Prediction Culling.
Learn how to reduce predicted simulation work by only predicting entities that matter to the local player.
Watch here:
https://t.co/HkK3k6xj1l
#PhotonQuantum#GameDev#Unity3D
GodotFest returns to Munich! 🎮
The European @GodotEngine conference — Nov 3 & 4, 2026.
✅ Great food both days
✅ Unlimited drinks
✅ MeetToMatch -Networking powered by @ExitGames
Built for pro devs. Everyone welcome.
🎟️ Tickets available now!
#Godot#GodotEngine
Photon is joining @GodotFest 2026 as a sponsor.
We’re also sponsoring @MeetToMatch to help developers, studios, and partners connect more easily at the event.
Looking forward to meeting the @godotengine community.
Networking powered by Photon. 😉
#Godot#GodotEngine
Random numbers in multiplayer can break everything if they’re not deterministic. 🎲
Our new Photon Quantum tutorial explains how RNGSession keeps random events synced across all clients without desyncs.
Watch here: https://t.co/3qLTW30VbX
#GameDev#Unity3D#Multiplayer