@dhh I like how Omarchy keeps mac copy/paste muscle memory. But context switching gets weird: After Super+C in a browser, your finger still defaults to Super instead of Ctrl for Ctrl+T. That middle ground is confusing. Any plans to tweak this setup?
I've finished working on camera panning and zooming — now it's easier to see more of your island! 🎥✨
カメラワークとカメラのズーム機能の作業が終わりました ☺️🎥
これで、もっと島が見やすくなります!🐇👀
#GodotEngine#gamedev#indiedev#bunny#うさぎ#ゲーム制作
@gimmethefife I'm really sorry for the inconvenience. It would be great if you could send some more details about it to [email protected] (like console version, console uptime and game uptime) this would help us to prevent it from happening to other gamers ;)
I'm opening a little gallery/arcade in Pittsburgh devoted to indie, arty, and experimental games.
It's called LIKELIKE.
Here's the website and the first Valentine's-Day-themed show.
@likelikearcade
https://t.co/F4utoZoSu2
This, from Shigeru Miyamoto, on how Nintendo only hires designers who have deep and wide interests outside of video games, to the point where perhaps they don't even play games, is close to the heart of it all.
Earlier this fall, I asked my students to create a tiny non-digital game every day for a week.
63 of them were collected in a booklet with beautiful illustrations by @katierosepipkin
PDF here:
https://t.co/GxqVwE0C0E
Another update to our manually curated list of resources for #gamedev, #gameart, #gameaudio, #marketing, etc. More than 700 juicy links 🤓!
https://t.co/rbAIJ0tRV5