@SwiiLive@theBrokenDrake No game dev is gonna seriously use this texture for placeholder unless they want a serious headache every time they open the editor, you point kinda sucks. If you used an actual placeholder texture such as the source grid one, your point would stand.
@tabby0x You are going to have to tell me the frame times and what device you are using, and how many controllers are you simming. Make sure you are testing on a real map and not a baseplate as collision gets more expensive the more base parts are near the character.
#robloxdev Was able to port old bhop script that I forked from toolbox to the new Roblox Server Authority. There is some resims but that just seems to be related to me not having massless on the "Visual" character. The snapping is due to lack of input buffer.
@tabby0x As for "source like" movement, TC2 currently implements air strafing but that's pretty much where the similarity ends, as we just put a hard cap on speed.
There is a planned rewrite for the movement using bind to sim @ 60hz tho, no server auth needed.
This doesn't use humanoid or the new controller instances, this is just a basepart with align and vector forces. Should work fine for physics interactions.
@SurreMediaFacts Reminds me of this very very weird bug with Far Cry 3 where sometimes recording software "dxtory" will just show a black screen with the name of a Ubisoft dev. "[Ubi] P. Plourde", I remember seeing this happen to early streamers and youtubers.
@SpinThwomp@MindReader_PEI The mask roms make that extremely unlikely unless they surgically removed the encapsulation from a legit rom set and glued it back together somehow to make them LOOK like mask roms + finding a old pcb. That would take some precision and some lab experience but not impossible.