The first official trailer for my indie horror game, Dual Breach, is done.
Wishlist the game on Steam, link in replies.
#indiedev#indiegame#indiehorror
It took 30 minutes for someone to already break my game in a way that I tried to make impossible.
I added safeguards to stop prop-flying and someone still figured out how to do it, and i even found a different method too.
I have work to do.
#indiedev#indiegame#indiehorror
@irokhan87 Thing is i added 3 different safeguards to props in the game to make this NOT ABLE to happen lmao
I'm gonna keep it a thing in the lobby area though and just remove it from the main gamemodes instead, lets people have their fun.
The first private playtest for my indie horror game is releasing today.
If you'd like to take part please join the discord :D
https://t.co/0DzMcqNWDq
#indiegame#indiedev#indiehorror
The first official trailer for my indie horror game, Dual Breach, is done.
Wishlist the game on Steam, link in replies.
#indiedev#indiegame#indiehorror
@saferoomwifi every piece of loot hums in a distinct tone, these little guys mimic loot with a slightly incorrect and warped tone, and twitches slightly every so often, so its a bit of a learning curve, but after you get tricked once you'll be paranoid for the rest of time xd
Reminder to join my Discord Server to keep up with Dual Breach and become a Playtester and earn exclusive in-game items at launch! https://t.co/0DzMcqNWDq
Do you like terrifying enemies in horror games? I make them!
And I just updated the Howler's behaviour...
He's now truly terrifying, new behaviour explained in the replies.
#indiegame#indiedev#indiehorror#horrorgame
the howler occasionally shouts, increasing his hearing range significantly, and now always moves silently even in noise investigations unless you make more noise and he'll speed up to check it out. if you get too close while he's roaming he might sniff you out, so stay still...
@Oddrin_ he does already begin to ignore distractions after a while as he learns about you, but i AM trying to work on some sort of memory for him based on how you lose him during chases, its a really good idea.
The Howler now speeds up during noise investigations when more sounds keep occurring if he deems the sounds could be made by a living thing.
The Howler is becoming an extremely intelligent creature and I think I like it.
Any more ideas?
#indiegame#indiedev#indiehorror
@ConnorEllison Indeed :D
The Structure is the Howler's home, he's gotten used to normal sounds occuring.
When you distract him with sounds that lead to him catching no prey, he begins to learn those sounds aren't a threat.
But you're a moving thing that reacts to him, so he knows you are prey.