@samsantosb spec -> itera no spec -> itera mais ainda -> quebra em atomic task -> itera mais -> crie um prompt pra um meta-orchestrator (1 layer so faz dispatch de outros sub orchestrators que dae faz dispatch de outros subagents que fazem o trabalho e a verificação da atomic task). Continue
@dimitrov2k I was using it for a few pet projects when it was early... but since the latest shift and the claude code cli quality plummet, I stepped back. Will keep the Old Reliable Node.js
My reply to someone considering starting a video game company:
The distribution of possible rewards for starting a video game company are generally not very good today. The market is well served, and gaining a foothold requires strong execution on both business and product issues, along with a substantial amount of luck. Plan to burn through seven figures with a not-great chance of making it back.
If you do go for it, some bits of advice:
Identify your customers clearly before you start. Not just a broad community, but specific people, and imagine them as you make decisions.
Initially, build the smallest, most concise game you can imagine anyone paying for. It will still take much longer than you expect.
Once something exists, hill-climb the value. Hopefully you will have some elements that clearly bring joy to people, which you can magnify. There will inevitably be tons of things that people find confusing, frustrating, or just boring that you will need to fix.
@VictorTaelin This has been, personally, the recipe for disaster in my own experimentations. When I ask AI to do this whole code base reviews, even dispatching subagents in batches, eventually the entropy fucks everything. Long AFK runs NEVER hit the right spots, don't matter the model.
@rfitzpatrick_io Workers are so underrated for web games. The main issue with them is the DX and ergonomics. But I have adapted this lib here to run on the browser for my MineCraft clone and made everything much more feasible to scale.
https://t.co/uZHDHJPt8Q
@cnakazawa@MrCollison Codex has SEVERAL system skills and plugins that it automatically finds and runs when needed for any task. You can also invoke the system skills manually.
Been using #AI to remaster old projects. This is a Rogue Lite POC built on slot mechanics 🎮✨
Core loop:
- 4 unique classes
- Distinct stats/abilities
- Potions double in price with each buy
- Survive
Modernized codebase, refreshed UI/UX, thinking full game w/ loot & bosses…
@SkyeSharkie@threejs@AnthropicAI@OpenAI@Zai_org@alightinastorm Art generation has been my biggest struggle so far as well. But the new Imagen + Blender MCP seems to be a breakthrough. Add that with some proc gen algos, and we might see some crazy stuff in the next few months