Kyushu University released more than 1500 3D models of animals and plants using a photogrammetry technique, taking digital photos from multiple angles
[database: https://t.co/q6jOVsynNn]
[full paper: https://t.co/WdRyXQJjft]
If you have a Quest 2/Quest Pro, you can try out the mixed-reality WebXR experience I've been building with PHORIA & Lusion at https://t.co/Z44pe3iKZ2
We set out to build an experience that fully leveraged passthrough & plane-tracking, and push what was possible in WebXR.
Seamless textures with #stablediffusion notebook released!
Different than one yesterday that uses convolutions (this cuts the outside, pastes it on the inside, inpaints the outside, and glues them back making a 100% perfect seam)
https://t.co/qJHMmx58sn
.@simonschreibt presented a multifunctional shader that can be used for a variety of visual effects, including fire, smoke, water, and more.
Learn more and download it for free: https://t.co/rYRVtCblOM
#gamedev#vfx#realtimevfx#shader#3dart
We released the code and models for our upcoming #CVPR2022 paper EG3D for unsupervised generation of 3D-aware images and geometry from single-view 2D image collections https://t.co/4sISaGMmoF
I made a free sample project and write-up on the Epic Dev Community about getting any actor to automatically and smoothly follow a spline in #UE5. Hopefully it's helpful to users building pedestrian and traffic systems.
https://t.co/UwTAtJsEMQ
#gamedev#indiedev#tutorial
I just released v0.0.3 of three-gpu-pathtracer! It includes a variety of improvements like env map importance sampling, transparent backgrounds, improved mobile support, and more!
https://t.co/EyHwA1cCiJ
#threejs#graphics#webgl#raytracing#javascript#opensource#3d
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1/N Some folks asked me to share my setup in #UE5 for how I used #Niagara to generate tiling ocean waves using Fast Fourier Transforms. This thread will hopefully shine light on the process and serve as a guide to those wanting to do the same. #gamedev#realtimevfx
Now on https://t.co/UVYNBcLoD5: In what might be our most useless #tutorial to date, Mo covers exporting @sidefx#Houdini geometry to an embroidery machine. You're welcome.
I recently was able to install & build a neural rendering paper implementation called “Instant-NGP” following @ytcloud_’s tutorial - https://t.co/iM8BanQHo9
Here are some cherry picked examples from my photogrammetry datasets (and some layman commentary as photogrammetry person)
Youtube: https://t.co/b1XRx1YNa9
Files are available on my Patreon if you want to support me: https://t.co/45M45a1Hb1
Also I improved the system and implemented a stickyness parameter on my custom collision solver.
Thanks for your time and your support🙏
#UnrealEngine#UE4#UE5
Thanks so much to all you guys for the help on my previous tweet, you're too good! 🙏
Anyway it's sunday and sunday is Niagara experimentation day. 'Trying to find ways to deform a mesh. It's still super rough but, man, Niagara is just an absolute gem 😍
In this #shader tutorial for #Unreal5 and #Unity, I show how to create Interior Mapping. This technique is popular for games because it gives the illusion that buildings made of flat polygons have complex interiors.
https://t.co/tvDFqOHDFd