New #oneminutetutorial! Quick way to create a softmod to deform your geometry and changing its pivot point while the deformation is active (that's the enhancement). I used this technique a lot to create different facial blendshapes for my characters.
Zoo Tools 2.8.3 has a new Dinosaur template with bendy quad legs!
https://t.co/xaUAH9YaV1
Zoo Tools: https://t.co/jlSpAQ20Ip #zootools#adskmaya#zootoolspro
Take a look at this realistic 3D human head rig created by @Ten_24, the developer behind 3D Scan Store, using the library's HD scan in combination with Unreal Engine's MetaHuman.
Full video here: https://t.co/togdBksLyo
#3dart#3d#3danimation#metahuman#3dscanstore#3drig
We're already upgrading our new Quad Leg component seen here on the upcoming Spider Mannequin!
Quickly rig characters with Hive, engine-friendly.
Hive Autorigger: https://t.co/d6nVbX2RGJ
Zoo Tools: https://t.co/jlSpAQ20Ip #zootools#adskmaya#zootoolspro
Testing out @virtucamera for @Blender with one of our HD head scans. Super easy to use and gives you a really nice handheld camera feel. I did the camera work in Blender, then just exported the camera as an FBX to @marmosetco and rendered it all in about an hour.
Have a look at this mischievous Gwen Stacy from Spider-Man's universe, skillfully crafted by Yutian Lei with the help of ZBrush and Marmoset Toolbag.
Details: https://t.co/VsR7SPiQAs
#3dart#3d#ZBrush#MarmosetToolbag#SpiderMan#GwenStacy