https://t.co/S1RzMTUaDq is my main gig, and it allows me the freedom of not having to rush to release something. And without that pressure, I can do indie gamedev in a very chill way. It will take time, but that's ok. It's inspiring and fun, and most importantly, sustainable.
I think I've finally figured out a sustainable way to bring gamedev back into my life in a way that works for me. And I'm actively working on a game I'm very excited about. 🥳 It's a slow but steady pace, but I'm in a position where I can take my time and enjoy the process.
🐣PaperKlay is now available!🐔
A 3D Platformer where you rotate and unfold a paper and cardboard world!
Meet fully voiced characters on your adventure!
Featuring the Banjo-Kazooie composer on the title track!
Poured my heart into this game, I hope you like it!
RT to help 💜
I will stay here for as long as it is relevant, but you can also find me as “fohx” at the elephant gamedev place and at the place where the sky is blue.
Just a small update, I don’t have much to share but I’m making steady progress with my projects again. Most importantly, I’ve found the fun in it again. I've also decided to let myself just take my time for now and experiment with a few things, and just see where it goes.
@marcinignac Oh, thank you! The "ambient" pass has 2 colors for a sun/sky gradient and uses PBR materials. Diffuse is gradient + wrapped NdotL from sun, specular uses refl. vec instead + env_brdf weight. Gives directionality and spec everywhere, esp. for metals. (Std tonemapper, no grading.)
I’ve been having some fun with tech stuff on the side, though. I even have a web build of this little (mostly C99) engine now. 🦊
(I also came up with a hacky idea for cheap indirect lighting that at least looks better than basic ambient..?)
We at MoonHood are thrilled to announce our first game - The Midnight Walk! Embark upon a reverent dark fantasy adventure, handcrafted entirely in clay. Watch out first trailer below.
Wishlist on
PS5: https://t.co/766cJoPpKz
Steam: https://t.co/6LWCxPr9ws
#Steam #PlayStation #PlayStation5 #playstationvr2 #PSVR2
I’m excited to say that #SteamWorldHeistII is OUT! 🥳 On a more bittersweet note, I’d like to add that this was my last SteamWorld game. After nearly 15 years of directing most of the titles in the series, it’s time for me to start my own thing. But for now, enjoy Heist 2!
Hey, it’s been a while. Tbh, I needed a break from my gamedev projects for a while there due personal reasons, but I think I’m finally starting to feel the inspiration and motivation slowly coming back (especially thanks to some recent developments in life). 🙂 So.. we’ll see.
I’m still doing graphics programming as always for @capture_se of course too and having fun with it. For instance, I think the biggest and most interesting feature I worked on for the 2023 release was adding HDRI support to the renderer:
https://t.co/3IQCbx77oN
@molecularmusing Hm, what happens if you specify /FI multiple times manually in command line/additional options? The docs seem to claim that it is supported unless I'm mistaken, but I've never tried it myself.
@Gaxst Hm.. but if your new year's resolution is to not have a new year's resolution, then you *do* have a new year's resolution, which you should not have..? 🤔 Or maybe you just created a paradox. 🤯