.. Unfortunately, the thumbnail apparently makes it look like I'm giving a Nazi salute -- but, don't worry, I haven't gone Full Elon.
And I never will.
A wee video of me at #GamesTalksLive , discussing a (very brief) history of physics simulations in computer games in general, and my ancient #GTA vehicle system in particular.
https://t.co/HeAr1CW4e6
Apparently, the ladies* are not very big on "Master and Commander" (2003), and I find this hilarious, because they clearly have the mental faculties of babies, and no souls either. ;-)
Can't live without them though, eh fellas?
(CAN)
* "not all ladies" etc. Yadda yadda yadda.
@brandon_me90341 I don't know, I'm afraid.
They would presumably have had access to the original code, but they could equally have gone their own way with it.
That was long after I'd left the Take Two / Rockstar fold (in 2000).
Recent followers might enjoy this short video demonstrating my recent "remaster" of the 30 year old physics prototype which was the basis of the physics in #GrandTheftAuto
See more at: https://t.co/m7rgVt8yH8
@gelon1983@ObbeVermeij I probably get selective feedback, but most people who contact me say they quite liked the original handling, even to this day.
I'm not precious about it though, and much of it could have been done better. Tastes and prefs seem to vary a lot about "game driving" models too. ;-)
@steverockan@ObbeVermeij@andsve I believe that's actually pretty close to the handbrake strength we shipped with but, like everything else here, it's a tweakabke parameter. There's even a live slider for it on the Settings panel.
@AnneOnymusChoco@ObbeVermeij That's probably true. I can't recall if the version we released had some extra dampening at speed. It's possible. Some tweaks were certainly made after the original prototype, and the handling parameters were adjusted for each car type.
@gelon1983@ObbeVermeij That's the original and unfinished pre-release version in early development, played by the original author, before I re-wrote it though.
I do not appear in any footage from that era.
@NotAttained@ObbeVermeij The original version wasn't really a "physics model" as such, and the rotations (and skids) in particular were all done with special case conditional code.
My version made everything come from actual forces/torques so, even tho it wasn't "realistic", it was "smooth"-ish.
@fchollet Good post!
Are "qualia, subjective experience, emotions, or suffering" definitional of consciousness to you, and how would you determine their presence/absence in man/machine?
@Rongwrong_ I am NOT a teenage boy!
(Although I *was* at the formative age when my opinion of the film, which I haven't seen in about 20 years, was formed)
@jessesingal But it *is* insanely weird and cultist, albeit with pockets of sanity, but people like Yud are glaringly obvious insane clowns (which I suspect you know already, being smart). Yes? ;-)
I suppose your comment makes no commitment to whether the position is true though.