Hello again guys! I really appreciated all of you guys recommend in last video.
In this version I improved:
+ Outline color blend with object color, density based on distance.
+ New grass, improved trees (reduce noise, but still not satisfied yet).
+ Some lighting/fog/ color adjustment for better atmosphere.
How do you guy think?
Can you guess game gernes that game genres we are doing? 😁
#indiegame #indiedev #stylized
@Limon3011 No gacha. A Roguelike game. We currently in internal alpha phase. Hope you will join our develop journey with us on Discord: https://t.co/5mv08Grsxp
I improved my combat feel step by step.
Hit Impact → Hit reaction → SFX → Damage Text → Camera shake & Hit stop
Which one matters most?
Still tuning — open to feedback 👇
Might try your ideas in the next build.
#gamedev#indiedev#roguelike
Here is Unity custom bloom breakdown, an useful technique in our game developing journey.
If you have any question, you can ask me.
Thank you!
#indiedev#unity#shader#bloom
I improved my combat feel step by step.
Hit Impact → Hit reaction → SFX → Damage Text → Camera shake & Hit stop
Which one matters most?
Still tuning — open to feedback 👇
Might try your ideas in the next build.
#gamedev#indiedev#roguelike
Sharing a small Unity IK LookAt script I made.
Useful for:
NPC looking at player
dialogue scenes
more natural idle behavior
Source:
https://t.co/w83BPJOMjP
#Unity#indiegame#foxgamelab
Just shared the source code for my IK Foot Ground Align system.
Now the character’s feet adapt better to uneven terrain instead of floating or clipping awkwardly.
https://t.co/6MmlhP7Xd1
Still improving it, but this version already feels much better in-game.
#gamedev#indiedev #unity3d #madewithunity