Day 39, 40, and 41 of 100 days of code have been on multithreading, and parallelizing code in C++, with loading screens having the data being sent to the worker threads to load models and meshes.
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@KevinShoultz@buildmidwestern I've been humbled by it. I've learned so much that it's opened my eyes to just how much that I didn't know. I am glad that I decided to join up on the learning journey for #MWIAcademy and @buildmidwestern
I'm back from my hiatus and have finished catching up, I am resuming my Days of Code.
Day 34 of 100 days of code. I began covering C++ object oriented paradigms in Unreal Engine 5 involving objects, actors, and meshes.
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Haven't posted lately but day 28 and 29 were review of what I have covered so far.
Day 30 of 100 days of code. Today, I covered exception specifications, processing exceptions, stack unwinding, and multithreading.
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Day 25 of 100 days of code. Today, taking a break from DSA, I covered the compiler more in depth on how it tokenizes and parses code and creates abstract syntax trees that gets turned into machine code that the CPU runs
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