@A_dmg04 Somber. I'm feeling very somber. I'm reminiscing on the good times while trying to process that this is it. Unsure what the future holds, but regardless, we make our own destiny.
This is an extremely important topic that needs to be talked about. There are extremely addictive and lethally dangerous drugs being prescribed to people by doctors without the real impact it can have on a person being properly disclosed.
All I've ever heard of fentanyl are bad things. From people heavily addicted living on the sidewalk with their baby in a stroller next to them, to people straight up dying instantly due to a massive overdose from weed they got from a friend that was spiked heavily with fentanyl.
And yet we're being prescribed it as a dissociative for after major medical procedures, or to knock people out if they're having a complete meltdown.
If this drug is as bad as it's being spread online/on tv as, then there is absolutely no reason it should be openly used in the medical field, period. Medical practitioners are prescribing life changing medications to people without the risks or side effects properly being disclosed, and that's a serious problem.
I wrote this to be like, "hey, be careful with prescription medication hehe it sucks", and sharing some personal stuff and letting my stinky nerds know I'm about to go through some shit
I did NOT imagine so many people coming forward publicly, and in private, sharing their stories about addiction to prescription medication
God damn. Chat, I don't want to sound cliche, but I do unironically think we might have a drug problem. I don't know if it's the doctors, or the drug companies, or what, but holy cannoli bro a LOT of people have gotten hooked on drugs given to them by their doctor
@DarthMegalodong@Pirat_Nation There's a really big difference between revoking access because the game shut down and revoking access because you broke the ToS.
@PrismarchGame@bee_fumo All of that is required if you choose to be a solo dev, yes. That's what you're signing up for if you choose to be a solo dev. If that's not for you, then that is fine, work as a part of a team then.
@GenePark I guess I'm very ignorant, but how is this much different than the Samurai Warriors games? Are those made in bad taste too? I never really thought about this until now. Tupac feels weird because he died relatively recently, but why doesn't Samurai Warriors feel just as weird?
The only thing that's ever mattered is making a product the market will buy. Look what happened to Concord. The market said no. The developers either make what they know will sell, or take a risk in doing something different. A lot of AAA devs can't afford to take risks.
Le problème n’est pas « jouer une femme ». Le problème est le pattern qui est devenu impossible à ignorer ces dix dernières années dans le AAA.
God of War, c’est Kratos. C’est un guerrier spartiate brisé, un anti-héros masculin brut, violent, tragique. Changer le protagoniste principal pour sa femme dans une nouvelle itération, c’est comme faire un nouveau Halo sans Master Chief ou un nouveau Doom sans le Doomguy. Ce n’est plus la même promesse.
On a vu le même schéma partout :
•Assassins Creed passe de Ezio/Alexios à des protagonistes féminines systématiques.
•Battlefield et d’autres licences « diversifient » en remplaçant.
•Star Wars, Marvel, etc. : les hommes sont souvent relégués ou ridiculisés.
Ce n’est pas de la paranoïa. C’est un constat. Et très souvent, ces changements s’accompagnent d’une écriture plus faible, de personnages qui servent d’abord un message plutôt qu’une histoire.
Les joueurs n’ont jamais eu de problème avec les femmes fortes bien écrites (Lara Croft, Samus, 2B, Aloy dans Horizon 1, etc.). Le ras-le-bol vient quand on sent que le genre est devenu un critère de casting prioritaire sur la qualité du personnage et le respect de l’ADN de la licence.
Dire « mais on jouait un hérisson bleu ! » c’est de la mauvaise foi. Sonic n’était pas un héros humain dans une saga ultra-narrative centrée sur la masculinité toxique et la rédemption. God of War, si.
Le vrai problème n’est pas le sexe du protagoniste. C’est qu’une partie de l’industrie a décidé que l’identité comptait plus que l’histoire, que le message comptait plus que le fun, et que les fans historiques pouvaient aller se faire voir s’ils n’étaient pas contents.
On ne demande pas que tous les jeux aient des mecs baraqués. On demande juste qu’on arrête de transformer des licences cultes en outils de signalement vertueux.
Si le jeu est excellent, les gens l’achèteront. Si c’est encore un produit « inclusif » avant d’être un bon jeu… on sait déjà comment ça finit.
I have so many reasons to be mad at Bungie. From vaulted raids to vaulted campaign missions. Focusing on the seasonal model with that content getting removed in a few months. Don't get me started on PvP and Gambit.
But Destiny is still my favorite game. This was my forever game.
Destiny 2 was not a failure.
Destiny is—was—by all measures, one of the most resounding successes in its field, and its end is a consequence of its management, not the game itself, nor the team and community that propped it up time and time again, or the vision that fueled it.
Destiny was a pioneer of the live-service formula. It was one of the earliest games of the 2010s to try to deliver constant goods, whether they took the form of missions, new loot rewards, or skins, to a console audience.
https://t.co/Y6jQnqIJKu
@Cromwelp Unironically the floors have been consistently much much worse than the toilets themselves. Nothing worse than walking on a sticky piss covered floor.
@vxunderground Unironically reminds me of the "gifted children" phenomenon. At first, life is incredibly easy because everything comes naturally to them. Until it doesn't.
They never learn perseverance because they never had to. Ultimately they give up when they hit a wall. It happened to me.
@Bucky_cm@americanmcgee is currently working on a new indie game based on the Plushie Dreadful IP, not sure if this counts but I'm very excited for it
https://t.co/WNyxJBwD8M
It's weird to be here again.
I told myself (and the world) that I was done with games. The Asylum decision and many of the events leading up to that moment left me in a place where the thought of game development made me feel sick.
But then I went to Tokyo. And at the Plushie Dreadfuls pop-up event, I met people from around the world who shared with me a common story. A story of how my games and plushies had helped them. And many of those people asked me to continue building game worlds around the mental and emotional health themes and...
Well, here we are. Concept art for Plushie Dreadfuls "Spare Hearts" and 2D asset sheets for the 3D models our little team will create to fill out this scene.
Yep, you heard that right. A little team. A programmer. A 3D artist. And our existing team of 2D artists. We have a game concept document. An idea for a mini vertical slice. And the weirdest thing of all (for me) an actual game engine (Godot) is being fired up! Wth?
And I feel really good about this. The people involved are all people I've known, loved, and trusted for years. We're all covered in the same kind of game industry scars - meaning we know where all the landmines are. Maybe we can avoid many of those this time around?
Anyway, here are some tree stumps. They may not look like much to you. But they represent a pretty critical rebirth for me and this little team 🧙
Art by @Waltjan9 🖤
@Hollowtide Something people fail to understand is an exec of the company, whether it be Sony or Bungie, can just decide on a whim to stop production on a product if they feel it's not sustainable. An exec can shut down a studio right now and people will wake up tomorrow without a job.