DMU Block 4 done for this year. Built a post-apocalyptic fighting game environment alongside my students: same constraints, same pipeline. Concept: @DambusterStudio office building in Nottingham, reimagined as a zombie outbreak background. #GameArt#EnvironmentArt#UE5#GameDev
@reportrai3 C'é da fare una bella disamina sul portale Prenot@mi. A settembre mi scade il passaporto ed é da mesi che tento di prenotare per il rinnovo (UK). Un sito che semplicemente NON funziona.
We see our home planet as a whole, lit up in spectacular blues and browns. A green aurora even lights up the atmosphere. That's us, together, watching as our astronauts make their journey to the Moon.
@WinC_Gaming I simply want a Custom Gamepass, give me options:
First party>on
D1>on
Cod>off
third party>off
offers>off
price>£14p/m
First party>on
D1>off (after 6 months)
Cod>off
third party>off
offers>off
price>£9p/m
First party>on
D1>on
Cod>on
third party>on
offers>on
price>£49p/m
Obviously this is fake. I did this to prove my point. In the future, Nvidia with its ML and DLSS5 will have a completely different result than a hypothetical similar tech from AMD. I find this a major flaw in this trend (besides the artistic direction issue).
https://t.co/bIJe3REzWe
So, basically, DLSS5 is nothing more than a final layer over the rendered frame, without analyzing geometry or PBR. So here we have a hypothetical future problem, this one:
Huge update: LichtFeld Studio v0.5.0 🚀
What’s new:
• Embedded Python runtime + plugin system makes LFS fully hackable and extensible (isolated uv environments, hot reload)
• Integrated plugin marketplace (6 plugins incl. Sharp4D, densification++)
• MCP protocol integration (full parity with the user interaction layer)
• Mesh rendering + OpenMesh (Python) + Mesh2Splat
• ImprovedGS+ (arxiv:2603.08661)
• RmlUI-based GUI (HTML and CSS style workflows)
• Undo/Redo with plugin integration, Sequencer, PPiSP
Huge thanks to our corporate sponsor Core11 GmbH and to all contributors 🙏Enjoy!
If you find it useful, consider supporting the project by donating to keep it evolving.
Next up: better training quality and smoother editing workflows