I've been meaning to update my "project template" bash script but instead I did this: https://t.co/mFgww1scV4 #typescript#npm
I tried not to include too much of my own opinion about folder/file naming but... 😊 #projectmanagement#ocd
For opinions see https://t.co/O57YIVjU9o... and https://t.co/O57YIVjU9o...
Both feature scripts for helping you get the desired version of Blender and Godot to your system.
New Lab Report: Bringing Geohash support to @n8n_io. 📍
I’ve created a community node to encode and decode geohashes directly in your workflows. No more custom code blocks for basic spatial tasks—just a pragmatic tool for GIS automation.
So… pretty much impossible to find a job at 56 years old in an industry that collapsed 18 months ago. I’m available for freelance. Bring it on! https://t.co/NTbEX0J7vE
@figma I know AI is killing you but limiting how we use your app is only going to make us switch out quicker.
How is 6 tool calls per month going to help teams ship projects?
Designers, use @penpotapp so you don't have to deal with this.
Unity UPM isn’t just for coders. 📦 It’s the best way to manage modular asset kits, shaders, and prefabs across projects without the Assets folder clutter.
My guide breaks down the UPM workflow specifically for technical artists. 🎨
#Unity3D#GameArt#TechArt#VFX#GameDev
As the year comes to a close, I'm looking back at some of my favorite projects. The 'Cosmic Careers' collaboration with the Astrobotic Foundation was a highlight. It was an honor to contribute to a project that will inspire the next generation of explorers. #GameArt#EdTech
You can now virtually explore the site of George Washington’s 1754 surrender in your web browser. 🌲🪵
Grab a headset (or click through on desktop/mobile) and check it out: 👉 https://t.co/ieWap4RkQz
#WebXR#IndieDev#History#VR#B3D#Godot
Bring the 18th-century frontier to your next project! 🌲⚔️
We’re celebrating the 𝗙𝗮𝗯 𝗙𝗿𝗶𝗱𝗮𝘆 𝗠𝗲𝗴𝗮 𝗦𝗮𝗹𝗲 by offering 𝟯𝟬% 𝗢𝗙𝗙 our Fort Duquesne 3D asset pack built for Unreal Engine 5.
Next year we'll be building bridges from EmberGen, LiquiGen, and IlluGen to the top 3 game engines. IlluGen will be getting graph conversion support to shaders in all 3 engines which is a major upgrade and yup, we'll be supporting Godot!
Beyond the 2D concepts, I also did 3D modeling for Prominence, like this structure for Skyway. Fun fact: I was also a voice actor for one of the minor characters! It was my first time doing VO, and a ton of fun. Big thanks to the team for the opportunity!