Cataclismo is coming to Steam Early Access on July 22nd! ๐๐ฐ
๐งฑ Brick-by-brick building.
๐ Swarms of horrors.
๐ฎ Campaign, Endless & Skirmish modes.
๐ค Level Editor to create & share Community Levels.
And we're just laying the first stone.
See you in Hogar!๐ซก
Uniform can create low poly game assets by sculpting directly to textures, creating the normal map in real time. No high poly meshes, no retopo, no baking.
These the same geometry based tools used for high poly sculpting that properly react to surface shape and displacement.
I've been burning the midnight oil playing with Blender and trying to do the PBR pipeline. I challenged myself to use Blender in place of all the other software (Zbrush, Maya, Substance,UE4). ๐๐๐
Walkcycle reminder: don't neglect the foot roll peeling off at the start of each step. Push it more than you'd think. Without it, you lose friction and force to push off into the next stride #animtip
Hi All! It's been a while since my last post as I've been busy with doing my MSc degree. Here are some shots from my most recent project, a Warcraft inspired Gryphon mount. Let me know what you think! <3
https://t.co/3HnDK242G6
Happy Halloween friends ๐โจ I hope you're all stayin' safe! I leave u with the finished inks for the six characters costumes <': (repost aaa cropping is so weird)
Today we're showing our very own Trash Techโข. Hercle needs materials to create Barnacles odd inventions and where best to find these? The trash! Take a look as Hercle bin dives through Basura's waste. Might find a shiny or two, if he's lucky. #screenshotSaturday#unreal#gamedev
Here's a sneak peak into face deformation tech/rig and R&D for #TheLastofUsPartII that I've contributed in the span of 5 years starting from my initial days @naughtydog. following video was the first animation rig prototype [tech thread] 1/ #gamedev#maya3d#rigtip
Whew!!!! Definitely the hardest thing I've ever tried with CG, but here we go! Rigged photoscanned characters playing nicely with mocap data! This has been a dream for so friggin' long, I always left my environments empty cause I was terrified of CG people. #b3d
Today we're showing off Basura Bay! The island that Hercle can explore, adventure and stretch his many legs. Our designer researched real islands and picked Coiba Island to be the central influence for the map! #Unreal#gamedev#Transfuzer#indiegame ๐ฆ