I'm vibe coding a new *GPU rigid body physics engine* from scratch for @levelsio 's #vibejam ! 💥
- Supports Rust & Web (via WASM+WebGPU)
- 100% written by @anthropic 's Claude Code + Opus 4.6
- Performance optimized by @karpathy / @uditg 's autoresearch: https://t.co/aoMbSwJgvI
- Uses Augmented Vertex Block Descent (AVBD) paper: https://t.co/bXWDG2SYip
Startup Mentor AI v0.2 is a massive leap forward in quality & helpfulness! 🎉
✅ 100% automated pipeline from raw text/YouTube to "textbook" high-quality synthetic dataset /w @langchain
📈 Output (right side in screenshot) appears much better to me!
What do you think?
@InOneProjects Thank you so much!! I was looking forward to polishing this game, however, I ended up having to travel for work the last couple weeks of #vibejam so it is still far from finished. Really appreciate the kind words! Hopefully I’ll have time soon to revisit and polish
Learn how to train custom language models step-by-step!
🔗 New Repo: https://t.co/JW2D30xwXx
Currently includes my scripts to:
1️⃣ ✅ Bulk download YouTube videos
2️⃣ ✅ Convert audio to text with @DeepgramAI
3️⃣ 🚧 Convert unstructured text into chat format
More soon 🚀
@ericclemmons Cloudflare artifacts is an awesome idea in the time of agents and massive scale code production. Any way to get beta access? My company is interested in using it for version control of our agents’ output code.
Introducing Alvea!
An adaptive AI assistant creating unique user interfaces personalized to your tasks just in time. Your evolving tool, designed to enhance productivity and user experience 🚀
Won 🥇 @agihouse_org w/ @sockcymbal@narphorium@vhurgenes
https://t.co/U6hvjw936W
@dillon_mulroy@threepointone Cool! I’m also really excited about using Cloudflare Artifacts in our @coframe_ai agent tech stack! Unfortunately, don’t have access yet. I’d love to replace our custom sandbox version control with git powered by artifacts
My #vibejam game is finally taking form! 🎉
Join multiplayer at https://t.co/8SvwpdZcJv
- 🚗 Race & jump vehicles
- 🔫 Raygun Fights
- 🌎 Open-world map for all players
More updates coming soon!
My new fav tool is AI generating on-demand terrain stencils so I can quickly & easily edit!
Crater, ramps, skateparks, etc. Prompt, tweak, click.
Generate dynamic stencils with form inputs & live previews.
👉Try at: https://t.co/PfxWjmgd4j
My new fav tool is AI generating on-demand terrain stencils so I can quickly & easily edit!
Crater, ramps, skateparks, etc. Prompt, tweak, click.
Generate dynamic stencils with form inputs & live previews.
👉Try at: https://t.co/PfxWjmgd4j
#vibe-jam update: AI assisted game world creation! 🤖🤜🤛🙋
🚧 Build Your Own World:
https://t.co/rb5Ugq2HN3
Bring-your-own-keys with @Vercel AI SDK in browser direct to AI provider
🚀 Publish to Gallery: https://t.co/Dz06HRotOV
🎮 Play, eg. Figure 8 Track:
https://t.co/3qH6rSPE9g
My new fav tool is AI generating on-demand terrain stencils so I can quickly & easily edit!
Crater, ramps, skateparks, etc. Prompt, tweak, click.
Generate dynamic stencils with form inputs & live previews.
👉Try at: https://t.co/PfxWjmgd4j
#vibejam update: I have created a world builder GUI for my game!
My original map was too boring, and I needed a way to quickly improve it. Now I can easily place vehicles, dynamic objects, and sculpt the terrain! 🎉
If you have ideas for what my map should look like, please try it out and send me the JSON export 😀.
👉 https://t.co/1BbodFylYb
#vibe-jam update: Multiplayer is ready! 🎉 Load tested ~100* remote players & performance was good!!
👉 https://t.co/ead2RnlfVW
What I did with Claude & Codex:
1. Track & show in detailed Stats page
2. Quantizing transport bits rigorously
3. Optimize every ms until Rapier physics time step is smooth until heavy load