Announcing my new game Inventor Simulator! A combination of custom crafting, automation and shop simulator. If that's your kind of game, wishlist here:
https://t.co/UR0Q2f8I5G
@ocelotacon @PoweredbyidTech night-time city skyboxes imo. Extremely cozy even if the game isn't "Cozy". Also gives strong "the world is bigger than this level" vibes
@SebAaltonen Keen to hear how text looks here compared to a non-OLED with the same settings (150% display scaling / 4k / 32") - I've heard that OLEDs have worse text display, but surely it doesn't matter at 150% and above?
videogame optimization: IO Interactive has to be one of the best at it. They got multiple-city-block crowd simulation running on the original xbox and PS2. wtf
@ming_mu1 Hi! It's a transparent material applied over the top of the widget using a RetainerBox. I then animate a material parameter collection variable which is referenced in the material, that adjusts the UVs to move it across the material.
I have Utility + GOAP AI working in my game! Utility chooses *what* they want to do at each instant and GOAP chooses *how* they achieve it. Hot tip - UE4's Visual Logger is incredible for debugging AI.
@apenwarr@GrahamAnd3rson E.g: if a general user device like a laptop is compromised, a google session is probably logged in on that device. The tailscale admin interface will then auto-sign-in using that account. Then all ACLs can be removed, so the device can now access the tailnet regardless of lock
@apenwarr@GrahamAnd3rson Tailnet lock is excellent. Related: what's tailscale's recommendation for protecting against a single device compromise also causing a rest-of-tailnet compromise via the admin web interface (on a single-user tailnet)?