The next edition of GAconf will be at the Pullman St Pancras Hotel, London, on April 14th & 15th. Hybrid, free to attend online.
Two days of talks and networking on accessibility for disabled players. Registration now open at https://t.co/Wc54mlHsuM!
#accessibility#gamedev
For me, #accessibility can, through the right features and design decisions, allow me to experience the same games as everyone else, with no sight whatsoever.
Everyone, disabled or not, should be able to participate and enjoy. Accessibility is how we make that happen.
#A11Y
Dive into the world of video game accessibility with this limited podcast series 🎧
@stevesaylor spoke with 5 accessibility advocates sharing their perspectives as accessibility specialists, players with disabilities and game developers.
Episode guide 👇 https://t.co/hqkm61oOkq
Check out our latest blog post, where we dive into the importance of user-centred content for https://t.co/pmjggfEySo One Login, and share the results from our user segmentation survey:
https://t.co/ZY4A1XAXmY
In our latest blog we discuss how we’re designing #content for speakers of limited English.
We want to reduce inequalities and protect people’s rights while ensuring everyone has equal access to critical government services 👇
https://t.co/OZiIme1xbN
How can you find the underlying causes of accessibility issues and change the culture of the team behind a system? This new accessibility in government blog post looks at how we conducted a successful accessibility assurance review to find the answers https://t.co/bWFnBLKP7C
Launch day! Announcing three new #accessibility devices and 3D printable files for adaptive thumbstick toppers. All join the @Xbox family today.
XBox continuing its mission to make gaming accessible for 425+million disabled gamers ❤️
https://t.co/xizUrgTnWn
On 5 September 2024, the https://t.co/pmjggfEySo Design System team will host its flagship event Design System Day in Liverpool.
Our latest blog post from Kam Nijjar gives an insight into what goes on when organising this community-led event.
https://t.co/qJcxjFzTok
It's me! ICYMI, Elden Ring's DLC adds no new accessibility options, but continues to demonstrate that its design is what makes the game accessible. Read my latest Access Designed column here:
Earlier in the month Nexer Digital hosted a roundtable with #accessibility leaders from the public, health and tech sectors. Huge thanks to all who joined us 🎉
Here's our summary of the roundtable discussion, and subsequent breakout sessions:
https://t.co/1br9tjtRqt
We need to stop thinking of accessibility and other aspects of inclusion as separate things in an organisation and just think of them as part of the professional culture of the organisation. They should become a given in any organisation. Thoughts? #accessibility#Accessibility
Use semantic elements. When people approach me asking for #Accessibility help. I just tell them, start simple and use semantic elements. Whether it’s in web or mobile, something as simple as this can make a drastic change in the #A11y of your content
Screen reader licenses have historically been inaccessible to most, so Mick Curran and Jamie Teh, founders of NVDA, developed an open-source software accessible in Windows products. Learn more about their story here: https://t.co/Cpnc0MfWVR