It's been:
- 2 years since the idea.
- 1.5 years of daily work.
- 1 year since the announcement.
- 5 months since the demo.
Now it is 4 days to the full release 👀
Here's #GodotEngine 4.7-dev3, and it's feature-packed with great workflow improvements!
🧃 Control transform offset
🔎 PopupMenu search bar
🧲 3D editor vertex snapping
🖼️ Android Picture-in-Picture
📚 MeshLibrary editor
📸 Linux Wayland HDR
& a lot more!
https://t.co/eyxucdknnK
This indie dev just lost his job to AI, and now his game is the only thing he has left.
- MMO-style boss fights with complex phases
- Procedural dungeons full of traps and secrets
- Break the game with wild ability synergies
It's called SOULGRAVE.
Unity’s biggest asset is its assets.
I really hate “engine elitism” but seriously, at this point why would anyone but hobbyists, put their livelihood in the hands of this company when they’ve screwed over their user base endlessly. Runtime, Ironsource, weta digital, calling you stupid. Have they added anything useful, or fixed the glaring issues with the engine, over the past few years? I mean a large portion of the community is still on 2019.
If you haven’t already, you should try Godot there’s almost nothing missing at this point, you can use C#, and it’s so easy to switch. People just reiterate the “it needs a few more years” but it’s been a few years!!
Not to mention, when you look at the current pool of popular engines, who’s the most likely to position themselves as the vibe coding engine? Maybe that’s your thing, each to their own, but for better or worse that’s where it’s going.
It’s also nice to use an engine that doesn’t slow down the longer it’s open, or take 30 seconds to load everytime you want to test.
Unity used to be my biggest sponsor, they’d fly me out to events. I had all the reasons in the world not to switch.
Try Godot.
The Last Phoenix is in the Steam Next Fest. Please go give it a try.
It's a platformer RPG with generated levels. Inspired by Downwell with challenges in levels and a story.
#gamedev#indiegame#pixelart
Who knew that Blender could help us study the stars? 🌌 In this new User Story, Ph.D student MohammadHossein Jamshidi explains how he used Geometry Nodes for his research in cosmology.
https://t.co/3FXqcxeibD
#b3d#geonodes#cosmology#research#userstory
Prediction: In the AI age, taste will become even more important. When anyone can make anything, the big differentiator is what you choose to make.
https://t.co/3GQUlfH58t
New art project.
Train and inference GPT in 243 lines of pure, dependency-free Python. This is the *full* algorithmic content of what is needed. Everything else is just for efficiency. I cannot simplify this any further.
https://t.co/HmiRrQugnP
Virtual Threads vs Platform Threads. An animated diagram showing how virtual threads multiplex onto carrier threads. Great visual for explaining Project Loom integration in Spring.
Chrome 146 includes an early preview of WebMCP, accessible via a flag, that lets AI agents query and execute services without browsing the web app like a user.
Services can be declared through an imperative navigator.modelContext API or declaratively through a form.