Since mocap suits are very expensive and animating is time consuming, like many indie devs we use #mixamo for our animations. Thanks #adobe for realizing the dreams of #indiedevs#UnknownLands proves promising.
#indiegame#gamedev
#UnityTips
Finite State Machines can help in removing the spaghetti code by designating states to a gameobject. Eg. an enemy can have Chase, Attack and Death states. This reduces dependency and keeps a clean code.
#unity3d#programming#gamedev#UnknownLands#gaming#metaverse
#UnityTips
A single script with all the functionalities can become a mess down the road. Instead, try a component based design. The idea is that, a single script is used to do one function while maintaining minimal dependencies.
#unity3d#programming#gamedev#UnknownLands
#NoWayHome was fan service at its best. Thank you.
#Sony let's crush that box office again with #TheAmazingSpiderMan3. It would mean the world for us if Andrew Garfield could suit up again on the big screen
#TASM3#MakeTASM3