since many of you are new here, let me introduce myself again:
Hii! I am Harshit Khemani.
> Born Sept 2006
> Started using computers around 2010. it quickly became an extension of my mind.
> 2013 (age 7): Started a YouTube channel about Furbies and wrote my own comic book series, The Wonder Twins
> 2015 (age 9): Became the "Computer Whiz Kid" at school
> July 2016 (age 10): Joined X (Twitter)
> 2019 (age 13): Got into Notion, became a Notion Certified Expert and started helping individuals and teams get organized
> April 2020 (age 14): Founded Homework Bros during COVID, grew to 2,500+ students across two schools
> Dec 2022 (age 16): Founded EcoGen, gamified carbon reduction, Top 20 at Business Blasters
> Oct 2024 (age 18): Founded Luna, a unified health records platform using QR/NFC + AI. Think the easiness of UPI but for medical records
> 2025 (age 18-19): CXO at Likwid AI building AI-native infra for Indian factories
> Now (age 19): Building Smash&Clash (strategic 2-player card game) + a career-intelligence engine for students transitioning from school to college life.
Not every venture worked, but I’ve been building since I was a kid. I just like making things people actually want.
p.s. keep FAFOmaxxing
Someone got GTA V running in a web browser.
A game that takes 100+ GB on disk, playing in a browser tab!?
I found it fascinating, so I took it apart.
It didn't download the game first: it started after about 2 GB and fetched the rest while you played.
Cloud gaming already promises games without installs, but it's really just a "livestream" you can control.
The game runs on a GPU in a data center, and every frame is streamed to you for as long as you play.
What if games worked like videos instead?
A video loads the next few seconds just before you need them.
A game can do the same with its data: run on your own device and fetch each level as you reach it.
Imagine Netflix, for games.
Fortnite is already heading there, with whole games inside one app.
So I built rangeplay, an open-source version for any engine. It already runs real games in the browser: LibreQuake is 210 MB and needs just 22 MB to start.
Rangeplay: https://t.co/vhtdtT5yI3
I'll write your a16z Speedrun application for you.
@a16z is putting $1M into early-stage founders building across tech, Al, and games.
I have a cool advantage here:
I've talked one-on-one with founders backed by al6z.
I've heard them work through ideas in real time, change their minds halfway through an answer, and light up when we hit the thing they understand better than anyone else.
That's what I want to find in your application.
Bring me a finished draft, half-written answers, or an idea you can't quite explain yet. We'll have one call. I'll keep asking questions until we get to the good stuff, then send you a complete draft built from your answers.
If I love the idea, I'll introduce you to an a16z-backed founder who understands what you're building. I know enough of them to find the right person.
Not promising that though, otherwise it wouldn't mean anything.
Comment "Speedrun" and I'll walk you through the process.
Meet Nano Banana 2.1, our latest image generation and editing model 🍌
This upgraded version outperforms our previous models across the board, with notable leaps in visual design, mask-based editing, and subject consistency to help you create more natural-looking images.
We shipped the Smash&Clash SDK, and to show what it can do, we made the weirdest client we could think of!
In the video, two people play one real match. One plays on a @tldraw whiteboard, using a client built as a single board script on the SDK.
The other plays normally on https://t.co/bvhJd4TO0S
Every move lands on both screens.
With @smashandclash/sdk, your code can play the house, other agents, or people (by invite link).
It can also join quick match, host matches, watch live games, and read replays and game reviews.
It has zero dependencies, is typed and MIT-licensed, and has fair play built in.
If you can draw on it, you can build a client for it!
Docs: https://t.co/Cua1o25cnU
We shipped the Smash&Clash SDK, and to show what it can do, we made the weirdest client we could think of!
In the video, two people play one real match. One plays on a @tldraw whiteboard, using a client built as a single board script on the SDK.
The other plays normally on https://t.co/bvhJd4TO0S
Every move lands on both screens.
With @smashandclash/sdk, your code can play the house, other agents, or people (by invite link).
It can also join quick match, host matches, watch live games, and read replays and game reviews.
It has zero dependencies, is typed and MIT-licensed, and has fair play built in.
If you can draw on it, you can build a client for it!
Docs: https://t.co/Cua1o25cnU
Smash&Clash is now on @Telegram
No download. Open SmashAndClashBot, tap Play, and you're in.
Quick match finds an opponent that matches your rating in seconds.
Challenge a friend in any chat: mention SmashAndClashBot, pick a mode, send.
Telegram pings you when it's your move.
Add the bot to a group and it becomes a club, with open seats, live scores and a leaderboard.
Watch games live, replay every move, get your Game Review.
Share a win in the chat or on your Story. Even AI agents can take you on.
fun fact: the whole client is built on the Smash&Clash SDK, so you can build your own too!
Build: https://t.co/E7TJZ8srvo
Play: https://t.co/JXdtwlkkOq
Glad you enjoyed your Gen Z slang insights, Harshit! 🤩 Who said analyzing user behavior couldn’t be fun?
Hope they brought a little extra joy to uncovering what your users are up to.
you may be wondering what happened to centsvc.
we were a tiny fund that sent $0.01 to founders. no equity, no strings. 145 applied, 47 got a cent.
well. we're starting fresh.
reply here with what you're building to get priority.
more on our blog (link below 👇)