Top Tweets for #GPUOpen
Good news for folding@home AMD GPUs owners : OpenMM 8.2 will introduce a new platform, based on AMD's HIP framework that can deliver 2 times more performance 🚀 than OpenCL on recent AMD GPUs !
Source : https://t.co/0o45ejqL9R
#foldingathome #OpenMM #AMD #HIP #GpuOpen

ADLX v1.3 is now available on #GPUOpen! 🎉🎉🎉
✖️ GPU Memory Temperature information
✖️ AMD Fluid Motion Frames (AFMF) support
✖️ Access to NPU Activity Level and NPU Frequency
More here: https://t.co/lS0TmzINY7
AMD veröffentlicht das Frame Latency Meter (FLM) zur Messung von Eingabelatenzen in Spielen! 🎮 #GPUOpen https://t.co/ylGpscVgQz
👉 AMD pubblica il codice sorgente di FSR 3 su GPUOpen
Il codice sorgente di FSR 3 è ora disponibile su GPUOpen, permetterà agli sviluppatori una integrazione più semplice e rapida di FSR 3 nei giochi
https://t.co/KhejKZDxJi
#amd #API #DirectX #fsr3 #GPUOpen #opensource #Radeon #Serie7000 #upscaling #ia #ai
#gpuopen published the author's version of a short paper we (@yumcyawiz, @meuns, @haradatakahiro, @guitio2002) will present at #SIGGRAPHAsia2023. This paper describes methods for rendering, denoising and upscaling reflections for GI-1.1. https://t.co/goqPle7NAz

How Good Is The Geforce RTX 3070 Laptop GPU?
#GPU #GPU_COLORS #GPUOpen #Geforce #geforcenow #RTX3070 #Laptop #Hardware @Tycoonstoryinfo
https://t.co/6ELQtABVwp

✨ @DirectX12 GPU #workgraphs change the way we implement algorithms on the GPU. ✨
Our latest #GPUOpen blog demonstrates its transformative impact on algorithm design with a practical example, explaining step-by-step the syntax and API.
Have a read: 👇
https://t.co/fVSOE8hR6l
We've got a new version of #HIP #Raytracing available on GPUOpen! 🚀
Featuring:
🎇 Batch BVH construction
🎇 Dynamic traversal stack assignment
🎇 Transformation query functions
🎇 .. and more.
Download HIP RT now from #GPUOpen: https://t.co/oI6JiUkQCJ
Big tools release today! 🧵1/3
Now you really can see all the rays with @amdradeon #Raytracing Analyzer (RRA) 1.3!
🎇 Raytracing dispatches list
🎇 Each pixel/thread within dispatches
🎇 All rays in each pixel
#GameDev can find out more on #GPUOpen:
https://t.co/GlNQrIh2cP
🔥 Hot off the press: our #FSR 2.2.1 hotfix 🔥
Not just cleaning up corruption, but also adding support for #UE5.2 and more. #UnrealEngine #gamedevs in particular should not miss this update.
Find out more on #GPUOpen 👇
https://t.co/uol1bR28CN
Read @bhsavery's latest blog about #AMD #Radeon #ProRender plug-ins, which now use HIP.
Don't miss his video (linked in the blog) comparing different interactive renderers in Blender 3.5.
Find out more on #GPUOpen: https://t.co/R6Gqppg8st
Blender Interactive Renderer Comparison - EEVEE, Cycles and Radeon ProRender
#b3d #prorender #GPUOpen
https://t.co/8gXMBIwcaK via @YouTube
We're excited to reveal an average 2X performance improvement with #Microsoft Olive #DirectML Stable Diffusion 1.5 🔥
The just-released @AMD #Adrenalin 23.5.2 driver includes optimizations for Microsoft Olive DirectML.
⏩ Find out more on #GPUOpen: https://t.co/jwWV7LaZTf
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