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How to Ship Faster 🚀 in Your First Hackathon: Essential Tips and Tricks
#HackathonTips #ShippingFaster #TechnologyChoices #ProjectPlanning #TimeManagement #WorkingDemo #FirstHackathon #HackathonSuccess #ImpressTheJudges #HackathonAdvice
Shipment 35/52 in my year of #ShippingFaster
Maze Shipment 3/X: Checking Mazes!
This is the shameful kluge server I was writing up until the moment the Maze Challenge went public.

Shipment 34/52 in my year of #ShippingFaster
Maze Shipment 2/X: Playing Mazes!
This is the flip side of my last post (https://t.co/eIwjptP18i). Once the maze is embedded in a cNFT you need a frontend to extract all the doughy, mazey goodness inside.
https://t.co/IkMhYMF5lT
Shipment 33/52 in my year of #ShippingFaster
Maze Shipment 1/X: Making Mazes!
https://t.co/YFwHlqcnIw
A couple weeks ago @breadheads_nft dropped their first Gaming Challenge.
Shipment 33/52 in my year of #ShippingFaster
Maze Shipment 1/X: Making Mazes!
https://t.co/YFwHlqcnIw
A couple weeks ago @breadheads_nft dropped their first Gaming Challenge.
Shipment 32/52 in my year of #ShippingFaster
Social Linking On-Chain!
This is something I threw together after the SMB Gen3 mint, so *checks gray hair* roughly 30 years ago. @0xsmick and I were talking about how hard it is to auto-follow communities.
https://t.co/XqEmERknjK
Save Time, Save Money, and Ship Faster with BrillDog!
We're here to help! Get started today using this link: https://t.co/6ckNDSLBFr
#shippingsmarter #freight #logistics #LTL #3PL #TMS #SaaS #SME #supplychainsoftware #free #savingmoney #savingtime #shippingfaster

Shipment 31/52 in my year of #ShippingFaster
Part 2 of my Solana Speedrun submission, the UI client for Honeypot Fields! I wanted to make something decentralized, so this UI really only represents the on-chain state of the Honeypot Fields program. Anyone can build their own!
Shipment 29/52 in my year of #ShippingFaster
Part 1 of my Solana Speedrun submission, the on-chain program for Honeypot Fields!
The Speedrun hackathon was a fun, 5-day challenge to make a game that either integrated Solana or exists entirely on-chain.

Shipment 29/52 in my year of #ShippingFaster
Part 1 of my Solana Speedrun submission, the on-chain program for Honeypot Fields!
The Speedrun hackathon was a fun, 5-day challenge to make a game that either integrated Solana or exists entirely on-chain.

Shipment 29/52 in my year of #ShippingFaster
3 weeks ago (I'm still catching up on posts) we shipped Printing and Editions for pNFTs! This has been the biggest feature missing on pNFTs for a while now and honestly took me much longer to implement than I thought.
Token Metadata 1.13.0 has been deployed to Devnet. This minor version update includes the Unified Print Handler and enables support for pNFT Editions! Detailed docs are incoming.
Hey there, folks! Jarett Dunn here, and today I'm going to give you a rundown on the latest shipment from our friends at @Blockiosaurus. This is the 28th out of 52 shipments in their year of #ShippingFaster, and it's a game-changer, literally. They've added a new component to the Bread Heads Gaming Library, and it's all about Maps!
So, what do Dungeons & Dragons, Pokemon, and Chess have in common? If you said grid-based maps, you're spot on! These games all utilize a simple XY navigation system, providing us with endless hours of entertainment. And now, this crucial component has been integrated into the BGL.
The beauty of this addition is that it's not just fun, it's also resource and space-efficient, making it a breeze to implement on-chain. The library currently supports a basic XY grid map and generic objects, or 'entities', that can be placed and moved around the grid.
But wait, there's more! Blockiosaurus has also introduced collision detection. This feature provides a list of any collisions that occur during a move. For instance, if your Bread Cowboy tries to walk downwards and bumps into the Bread Bandit, you'll know about it.
This library is designed to be integrated into larger Solana programs or even a game engine built to run Solana games. The collision system is a stepping stone towards this, providing a way for an engine to handle movement results.
Imagine a Chess game using this library and removing a taken piece from the board when a collision is detected. Or a Pokemon-style game triggering a battle when the player collides with a wild Pokemon. The possibilities are endless!
I'm super excited about this addition to the BGL and can't wait to use it in some upcoming games. I'm also planning on creating some template code and examples so others can use these BGL components in the Solana Speedrun hackathon. So stay tuned, folks!
Remember, the future of gaming is not just about graphics and storylines, it's also about the underlying technology that powers the gameplay. And with Blockiosaurus leading the way, we're in for some exciting times ahead. Happy gaming, everyone!
Shipment 28/52 in my year of #ShippingFaster
Another addition to the Bread Heads Gaming Library, Maps!
What do D&D, Pokemon, and Chess all have in common? They all use grid based maps and give us hours of fun using a simple XY navigation system.
Shipment 27/52 in my year of #ShippingFaster
On-chain security is hard, so for the @breadheads_nft raffle I cheated a bit and put a lot of the checks in a Web2 server instead of the smart contract. This is the purpose of the Barrel Server
https://t.co/nyFE0WSlRG
Shipment 27/52 in my year of #ShippingFaster
On-chain security is hard, so for the @breadheads_nft raffle I cheated a bit and put a lot of the checks in a Web2 server instead of the smart contract. This is the purpose of the Barrel Server
https://t.co/nyFE0WSlRG
Shipment 26/52 in my year of #ShippingFaster
I needed a way to track raffle entries for the @breadheads_nft Barrel raffle, but I didn't feel like (AKA don't know how) to easily spin up a DB. So I decided to use SQLana! Enter the Wallet Tracker https://t.co/nqdnrUNSh2
Shipment 25/52 in my year of #ShippingFaster
The Barrel Breaker game, as featured in the current @breadheads_nft giveaway.
https://t.co/t9slAWH9CV
https://t.co/ymFwMgPR6d
Didn't win the @SolanaMBS Barrel Raffle? Take another shot at it with a Bread Heads barrel raffle!
Our dev @blockiosaurus whipped up a fun game to celebrate SMB. Run through SMB barrels to free the Monke inside, but watch out for the TNT!
https://t.co/yhIunAULeB

Fell behind a bit on my weekly #ShippingFaster posts so gonna play catch up this week on posts 25-29.
Shipment 24/52 in my year of #ShippingFaster
More about On Chain Metadata!
Building off a previous week, I added some more tests and functionality to On Chain Metadata, and started integration work.
https://t.co/ellyVWHKd0
Shipment 16/52 in my year of #ShippingFaster
On chain metadata, in collaboration with @hamster_labs.
I've created a small, vanilla Solana program to read/write JSON data directly on-chain.
https://t.co/b9TNZJ9E4r
Shipment 23/52 in my year of #ShippingFaster
Another addition to the @breadheads_nft Gaming Library, built directly off of shipment 21.
https://t.co/hqqk2lMjBp
On-chain dialog management for games
https://t.co/ctJkQ6Mn2F
Shipment 21/52 in my year of #ShippingFaster
Adding new data structures, optimized for Solana.
I had a hard time finding Rust graph libraries that were optimized for space and compute and would work well on Solana, so I decided to roll my own.
https://t.co/xIE5YrC79h
Shipment 22/52 in my year of #ShippingFaster
Shootout demo time!
https://t.co/DHc4PeFj3l
The wise @SolPlay_jonas suggested I make small demos for the various components of the Bread Heads Gaming Library. So I made a "quick" GUI for the shootout rock-paper-scissors program.

Shipment 21/52 in my year of #ShippingFaster
Adding new data structures, optimized for Solana.
I had a hard time finding Rust graph libraries that were optimized for space and compute and would work well on Solana, so I decided to roll my own.
https://t.co/xIE5YrC79h
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